Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

update from main #33

Merged
merged 11 commits into from
Jun 28, 2018
Merged

update from main #33

merged 11 commits into from
Jun 28, 2018

Conversation

AquariusPower
Copy link
Owner

No description provided.

ryfactor and others added 11 commits June 19, 2018 14:35
Limit golem spawns to gloomy caves and tomb of xinroch
* Add vials of liquid, holding only 100 mL

These don't work right with dipping and so forth; you can easily fill
them to 500 mL, but save/load throws out excess fluid.

Breaking a vial should yield a broken vial and repairing one should give
you a vial back.

* Slow consumption and add concept of nibbling

- Nibbling means you're only going to consume 100 mL of a material
regardless of how much of the material is present.
- Eating and drinking are 5x slower than they originally were.
- Add 'T'aste command to drink just 100 mL of fluid.

* Fix dipping to work with variable volumes

- Potions and cans try to fill to their capacity
  - Splitting potions is no longer super easy (unless you have different
    sized containers)
- Other items still try to get 500 mL spilled onto them
- Fountains completely fill containers

* Fix typo in message "You finish siping."
* Allow "<" ">" "|" in fantasy name pattern

* Fix stringoption::SaveValue() for config file

* Fix festring::SearchAndReplace()

* Notes for syntax about the config file

Closes #399
* added snake animations
coded the available but not used magpie animations
fixed magpie sfx

* increased version as breaks bones files
chars anim doc was missing oops..

* improved snake animation (requires starting a new game to see it)

* new gfx for vials from the "Taste" new command PR
* added support for mini map notes thru engrave sub system

* minimap notes look mode

* minimap notes rotation

* mini map notes: improved visualization

* map notes: improved to work on big maps too

* map notes: removed obstrusive unnecessary white dot

* map notes: added delete and edit support, and mouse highlight

* fixed map note usage of engrave cmd (to prevent confusion)
fixed engrave code clarity to not be mixed with map notes
map note: add is thru edit option now
clarified map note edit message speaking about mouse positioning

* map notes:
- fixed crash when there was nothing engraved already in look mode
- fixed crash when hitting ESC in look mode
- added indicator in-map for the look mode position
- fixed centralizing the note target line on the square
- fixed wrong positioning calculation for the line to the target square
- removed commented dead code

* fixed map notes crash if using big map mode
applied mouse functionalities from felistnav branch
updated dbgmsgproj to latest
Until a more sophisticated fix comes along.
* Adjust naming scheme for save files

* lower the rate of duplicate filenames
* remove max length (13) of filenames on windows
* allow dashes "-" and periods "." in player names

* Disallow dashes "-" and periods "." in filenames

* Simplify the code
* felist improved navigation
added sfx when storing items in containers

* added missing wavs from previous commit

* fixed missing mouse location code

* felist + mouse + click is working after game is loaded

* felist nav: improved performance greatly
felist fix: on main menu cfg, after selecting anything and trying to navigate, it would stop fading

* felist nav: dynamic felist selected item hover auto-fixer applied whenever mouse is clicked

* felist nav: fix, when in windowed mode, the mouse auto pos fix, to also work correctly
(previous commit) added user option to enable mouse on felist and fullscreen mode support

* felist nav: fixed mouse positioning when using full window scaling

* string config options now come with current value pre-filled

* felist nav: fix to prevent mouse event outside it creating trouble

* update mouse methods naming
(ready) Make furnaces and anvils walkable
@AquariusPower AquariusPower merged commit 932103d into AquariusPower:master Jun 28, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants