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update from main #33
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Merged
update from main #33
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Limit golem spawns to gloomy caves and tomb of xinroch
* Add vials of liquid, holding only 100 mL These don't work right with dipping and so forth; you can easily fill them to 500 mL, but save/load throws out excess fluid. Breaking a vial should yield a broken vial and repairing one should give you a vial back. * Slow consumption and add concept of nibbling - Nibbling means you're only going to consume 100 mL of a material regardless of how much of the material is present. - Eating and drinking are 5x slower than they originally were. - Add 'T'aste command to drink just 100 mL of fluid. * Fix dipping to work with variable volumes - Potions and cans try to fill to their capacity - Splitting potions is no longer super easy (unless you have different sized containers) - Other items still try to get 500 mL spilled onto them - Fountains completely fill containers * Fix typo in message "You finish siping."
* Allow "<" ">" "|" in fantasy name pattern * Fix stringoption::SaveValue() for config file * Fix festring::SearchAndReplace() * Notes for syntax about the config file Closes #399
* added snake animations coded the available but not used magpie animations fixed magpie sfx * increased version as breaks bones files chars anim doc was missing oops.. * improved snake animation (requires starting a new game to see it) * new gfx for vials from the "Taste" new command PR
* added support for mini map notes thru engrave sub system * minimap notes look mode * minimap notes rotation * mini map notes: improved visualization * map notes: improved to work on big maps too * map notes: removed obstrusive unnecessary white dot * map notes: added delete and edit support, and mouse highlight * fixed map note usage of engrave cmd (to prevent confusion) fixed engrave code clarity to not be mixed with map notes map note: add is thru edit option now clarified map note edit message speaking about mouse positioning * map notes: - fixed crash when there was nothing engraved already in look mode - fixed crash when hitting ESC in look mode - added indicator in-map for the look mode position - fixed centralizing the note target line on the square - fixed wrong positioning calculation for the line to the target square - removed commented dead code * fixed map notes crash if using big map mode applied mouse functionalities from felistnav branch updated dbgmsgproj to latest
Until a more sophisticated fix comes along.
* Adjust naming scheme for save files * lower the rate of duplicate filenames * remove max length (13) of filenames on windows * allow dashes "-" and periods "." in player names * Disallow dashes "-" and periods "." in filenames * Simplify the code
* felist improved navigation added sfx when storing items in containers * added missing wavs from previous commit * fixed missing mouse location code * felist + mouse + click is working after game is loaded * felist nav: improved performance greatly felist fix: on main menu cfg, after selecting anything and trying to navigate, it would stop fading * felist nav: dynamic felist selected item hover auto-fixer applied whenever mouse is clicked * felist nav: fix, when in windowed mode, the mouse auto pos fix, to also work correctly (previous commit) added user option to enable mouse on felist and fullscreen mode support * felist nav: fixed mouse positioning when using full window scaling * string config options now come with current value pre-filled * felist nav: fix to prevent mouse event outside it creating trouble * update mouse methods naming
(ready) Make furnaces and anvils walkable
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