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Prevent golems from appearing in Underwater Tunnel #417

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ryfactor opened this issue Jun 19, 2018 · 8 comments
Closed

Prevent golems from appearing in Underwater Tunnel #417

ryfactor opened this issue Jun 19, 2018 · 8 comments

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@ryfactor
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https://attnam.com/posts/29134

@jakwings
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The bamboo golems show up the most for me. I guessed they are fragile but in fact they are too fast, and I should have a striking wand or a lightening wand at hand. (GitHub should let people vote with 💔.)

@AquariusPower
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AquariusPower commented Jun 19, 2018

I liked the extra hardcore on UT too, but not so much, and I think it may be a bit complicated to make that optional as the cfg is from .dat file.
But also, what usually happened was that, I had to run and gather as many items as possible cuz I knew a bonesfile would be ready soon. With many bonesfiles the chances of surviving UT would increase.
May be, we could add a difficulty option to create some hardcore spawns out of their expected places, like a vampire, some golems, werewolf (surviving it and contracting lycantrophy would be awesome early in the game!).

@ryfactor
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ryfactor commented Jun 19, 2018

Hmmmmmmmmmmmmmmmmmmmmmm.

The frequency seems to have gone up. Originally we had Frequency = 1500;. Then about 18 days ago this was merged:

Frequency = 800;
DayRequirementForGeneration = 3;

And 13 days ago we got:
Frequency = 300;
Which is what we have here: https://github.com/Attnam/ivan/blame/master/Script/char.dat#L2801

Is anybody getting golems spawning before Day 3? If so then this is weird.

I'm not a fan of golems appearing so soon, and in such numbers. I think they are magical and were designed to be mid-to-late game. The explosion of golem materials is probably not helping either.

I think we should go back to Frequency = 1500;, and limit the set of materials.

@AquariusPower
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AquariusPower commented Jun 19, 2018

May be a material requirement could be the trick,
but I dont think it should be the hardness,
may be the price, as everything magical are pricey.

EDIT:
Not really sure tho, as omel tooth golem is an excellent challenge and shopkeeper wont buy the lump :)
May be a mix of min hardness or min price.
Btw, this would be hardcoded and not from .dat config files.

@jakwings
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A golem is always spawned for the hidden chest.

Give me a slow golem and I can run away.

@AquariusPower
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I think their speed are also based on the material they are made of? may be a speed cap.

@red-kangaroo
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@fejoa Doesn't lower frequency mean less golems?

That decrease in frequency was me, because with the new materials there are way too many variants for frequency 1500. Given that 10000 is base frequency, maybe even 100 could be high enough for golems?

I'm not a fan of golems appearing so soon, and in such numbers. I think they are magical and were designed to be mid-to-late game. The explosion of golem materials is probably not helping either.

I completely agree. That's way I'm proposing to limit them to CG/TX.

@andrewtweber
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I think this fix definitely improves things. I've still run into some pretty dextrous golems early in GC/TX that will still be troublesome. Might be worth revisiting later

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