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Prevent golems from appearing in Underwater Tunnel #417
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The bamboo golems show up the most for me. I guessed they are fragile but in fact they are too fast, and I should have a striking wand or a lightening wand at hand. (GitHub should let people vote with 💔.) |
I liked the extra hardcore on UT too, but not so much, and I think it may be a bit complicated to make that optional as the cfg is from .dat file. |
Hmmmmmmmmmmmmmmmmmmmmmm. The frequency seems to have gone up. Originally we had
And 13 days ago we got: Is anybody getting golems spawning before Day 3? If so then this is weird. I'm not a fan of golems appearing so soon, and in such numbers. I think they are magical and were designed to be mid-to-late game. The explosion of golem materials is probably not helping either. I think we should go back to |
May be a material requirement could be the trick, EDIT: |
A golem is always spawned for the hidden chest. Give me a slow golem and I can run away. |
I think their speed are also based on the material they are made of? may be a speed cap. |
@fejoa Doesn't lower frequency mean less golems? That decrease in frequency was me, because with the new materials there are way too many variants for frequency 1500. Given that 10000 is base frequency, maybe even 100 could be high enough for golems?
I completely agree. That's way I'm proposing to limit them to CG/TX. |
I think this fix definitely improves things. I've still run into some pretty dextrous golems early in GC/TX that will still be troublesome. Might be worth revisiting later |
https://attnam.com/posts/29134
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