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This repository has been archived by the owner on Feb 12, 2023. It is now read-only.

v0.8.0

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@201flaviosilva 201flaviosilva released this 16 Feb 19:06
· 116 commits to main since this release

What's Changed

  • Update version in Util.js and install np 777b4bf
  • Merge pull request #21 from 201flaviosilva/engine-draw-objects-and-physics-objects b9b4e51
  • Merge branch 'engine-draw-objects-and-physics-objects' of https://github.com/201flaviosilva/Impacto into engine-draw-objects-and-physics-objects 56b0fc8
  • [Example]: Update examples for the new object creation 7a11057
  • [Engine]: make a distinction between static and physical objects 6956210
  • [Example]: Update examples for the new object creation 1c11e31
  • [Examples]: update examples for the new version b61c237
  • [Engine]: Calculate FPSs 892710c
  • feat[Engine]: get version f4a43d8
  • feat[Engine]: add a Trigger bodyType to the game objects ce90759
  • Feat[Engine]: add a name to the game object 32036c7
  • [Examples]: add collision detection 3 758f62b
  • Merge pull request #19 from 201flaviosilva/engine-pause-active-tab 48a0997
  • Update SceneManager.js 8e6b12e
  • fix[engine]: pause engine if current tab is not active c4bea52
  • [build]: fix add a main in package.json da7201e

Full Changelog: v0.7...v0.8.0