This repository has been archived by the owner on Feb 12, 2023. It is now read-only.
v0.8.0
Pre-release
Pre-release
What's Changed
- Engine pause active tab by @201flaviosilva in #19
- Engine draw objects and physics objects by @201flaviosilva in #21
- Update version in Util.js and install np 777b4bf
- Merge pull request #21 from 201flaviosilva/engine-draw-objects-and-physics-objects b9b4e51
- Merge branch 'engine-draw-objects-and-physics-objects' of https://github.com/201flaviosilva/Impacto into engine-draw-objects-and-physics-objects 56b0fc8
- [Example]: Update examples for the new object creation 7a11057
- [Engine]: make a distinction between static and physical objects 6956210
- [Example]: Update examples for the new object creation 1c11e31
- [Examples]: update examples for the new version b61c237
- [Engine]: Calculate FPSs 892710c
- feat[Engine]: get version f4a43d8
- feat[Engine]: add a Trigger bodyType to the game objects ce90759
- Feat[Engine]: add a name to the game object 32036c7
- [Examples]: add collision detection 3 758f62b
- Merge pull request #19 from 201flaviosilva/engine-pause-active-tab 48a0997
- Update SceneManager.js 8e6b12e
- fix[engine]: pause engine if current tab is not active c4bea52
- [build]: fix add a main in package.json da7201e
Full Changelog: v0.7...v0.8.0