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#Multimediaproduktion - Game Development with Unity 3d

Repository for Game Modification

  1. [Installation & Setup Local Clone] (#install)
  2. [Use & Restrictions in GitHub] (#howto)
  • Get Git and use it on Windows:
  1. go to windows.github.com and download the latest version of GitHubSetup.exe
  2. install and log in to your github-account
  3. on the left hand side go to your repositories on your account and to Zero3nna/Unity, choose clone repository
  4. setup unity3d by open a project, open other..., and navigate to the repository on your local hard drive
  • Get Git and use it on Mac:
  1. go to mac.github.com and download the latest version of mac_GibHub for Mac __.zip
  2. extract the zip file and paste it to your programs folder
  3. Login to your github account and go to your repository: github/"Username" on the left side
  4. clone the repository to your local hard drive
  5. setup unity3d by open a project, open other..., and navigate to the repository on your local hard drive

[⬆]

  • Use & Restrictions in GitHub:
  • befor starting your work, sync your local branch with the github master branch
  • in unity3d, check Edit->Project Settings->Editor and set the Version Control Mode to Meta Files
  • use your subbranch to commit, do not use the master branch or other unknown branches to commit your changes
  • load your unity project and create a new scene named after your github username, for example Zero3nna.unity
  • to merge a scene, first read this article about merging with unity3d (free)
  • prefabs and scenes are binary files and can't be easily version controlled
  • to work on a specific file it is recommend to first check under issues if it is available
  • to reserve a file, create a issue with its name as title
  • after editing merge it to main, comment the merge in your issue and close it
  • to get an idea, take a look at this example in the wiki
  • working pipeline: Reserve -> merge to main -> Unreserve -> merge to feature branch – >Reserve

[⬆]

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Multimediaproduktion: Game Development with Unity3d

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