This repository contains a collection of files with values of stats for every Procedural Item in No Man's Sky. This includes mainly technology upgrades but also the products (treasures/artifacts in-game).
Each item has two files, one easier for humans to read (.csv
) and one better for
programmatic processing (.parquet
). Each file includes the seed, its weighted
perfection in percent, the actual stats, and the procedural name in different languages.
The files itself and the stats are named with the game internal names but you can
use them without any developer knowledge.
All values are shown without rounding and without regard to its sign as it does
not matter for the purpose of this. Most, but not all, stats are shown in a in-game
like form. If not, the raw value is used (e.g. UP_RAIL1
always showed +2%
but
actually had a range from 30
to 40
).
There is also the Pi.xlsx
file which is a user friendly collection of best and
most desirable seeds. It is categorized by inventory type and contains the best
values for each stat per item in addition to those already mentioned.
The current implementation utilizes NMS.py by monkeyman192. NMS.py (and its backend pyMHF) is included in this repository as submodules to ensure best compatibility.
Currently it is designed to work with GOG.com version 4.13 as well as 5.20 and 5.61 which cover all changes/additions since 4.13.
After cloning you must execute git submodule update --init --recursive
in the
newly created directory to initialize the NMS.py and pyMHF submodules. Then install
both in your Python environment by changing into the respective directories, starting
with pyMHF and the command pip install .
followed by NMS.py with pip install --no-deps .
.
Finally adapt the inline config
at the top of the mod file to your needs and you are ready to go.
To run it, simply execute the command pymhf run .\NMSpy_mods\Pi.py
and start the
binary when you are asked to. When NMS.py runs, a distinct terminal window opens
where some information are logged. All output is prefixed with >> Pi
or indented
below it.
As soon as the menu appears in the game, you can start generating via the GUI window that opens short after the terminal. Both, technology and products, are enabled by default but and can be toggled separately. The generation will run a couple of minutes (depending on your machine) in the background with some progress logging. It is also possible to set custom values for each category to only generate those specific items (comma separated).
You can also extend the records with the generated names for multiple languages by running it multiple times with different language settings. After a generation is done, you can change the in-game language and immediately start it again without restarting. This will not overwrite existing names of other languages. The selected/new language will be shown in the log mentioned above.
- Christian Engelhardt (zencq) - GitHub
- monkeyman192 - Biggest thanks goes to him for creating NMS.py and the continuous support
- DHarhan - Giving feedback about the desirability of certain stats and combinations
- ICE and DarkWalker - Previously used scripts based on those shared by them in the Creative & Sharing Hub