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Identify some unaccounted and blob asset data #1953

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1 change: 1 addition & 0 deletions assets/xml/objects/object_am.xml
Original file line number Diff line number Diff line change
Expand Up @@ -5,5 +5,6 @@
<Animation Name="gArmosHopAnim" Offset="0x238"/>
<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
<Collision Name="gArmosCol" Offset="0x118"/>
<DList Name="gArmosUnusedDL" Offset="0x7A8"/>
</File>
</Root>
2 changes: 2 additions & 0 deletions assets/xml/objects/object_ani.xml
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,8 @@
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>

<!-- Kakariko Roof Man Unused Textures -->
<Texture Name="gRoofManUnusedTex" OutName="roof_man_unused" Format="ci8" Width="16" Height="16" Offset="0x308" TlutOffset="0x00108"/>

<!-- Kakariko Roof Man Eye Textures -->
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
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8 changes: 3 additions & 5 deletions assets/xml/objects/object_box.xml
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,9 @@
<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
<Blob Name="object_box_zeroes_Blob_00025C" Size="0xF4" Offset="0x025C"/>
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
<Blob Name="object_box_zeroes_Blob_00044C" Size="0x64" Offset="0x044C"/>

<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
Expand All @@ -19,11 +21,7 @@
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>

<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
<Skeleton Name="gTreasureChestSkel" Type="Flex" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>

<!--Large Unaccounted-->
<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
</File>
</Root>
2 changes: 1 addition & 1 deletion assets/xml/objects/object_bv.xml
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x199A0"/>
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
<Skeleton Name="gBarinadeBariSkel" Type="Flex" LimbType="Standard" Offset="0x4E70"/>
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>

<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
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2 changes: 1 addition & 1 deletion assets/xml/objects/object_door_killer.xml
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,6 @@
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/>
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="LOD" Offset="0x1BC8"/>
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lod type? this seems weird, i dont think the code that draws it agrees. can the non-lod draw functions draw lod limbs?

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The struct layout for StandardLimb and LodLimb is the same except for an extra Gfx* pointer, so I think non-lod draw functions would work on LodLimb. I'm not really sure what to make of this, for these limbs the two display lists are the same so it doesn't seem very LOD-y

</File>
</Root>
2 changes: 1 addition & 1 deletion assets/xml/objects/object_ganon.xml
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>

<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="ia8" Width="128" Height="40" Offset="0xCF00"/>
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="ia8" Width="128" Height="120" Offset="0xCF00"/>

<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
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15 changes: 15 additions & 0 deletions assets/xml/objects/object_gi_medal.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,25 @@
<File Name="object_gi_medal" Segment="6">
<DList Name="gGiForestMedallionFaceDL" Offset="0x0CB0"/>
<DList Name="gGiMedallionDL" Offset="0x0E18"/>
<Array Name="gGiFireMedallionUnusedVtx" Count="143" Offset="0x11B0">
<Vtx/>
</Array>
<DList Name="gGiFireMedallionFaceDL" Offset="0x1AF0"/>
<Array Name="gGiWaterMedallionUnusedVtx" Count="143" Offset="0x1F40">
<Vtx/>
</Array>
<DList Name="gGiWaterMedallionFaceDL" Offset="0x2830"/>
<Array Name="gGiSpiritMedallionUnusedVtx" Count="143" Offset="0x2D20">
<Vtx/>
</Array>
<DList Name="gGiSpiritMedallionFaceDL" Offset="0x3610"/>
<Array Name="gGiShadowMedallionUnusedVtx" Count="143" Offset="0x3A40">
<Vtx/>
</Array>
<DList Name="gGiShadowMedallionFaceDL" Offset="0x4330"/>
<Array Name="gGiLightMedallionUnusedVtx" Count="143" Offset="0x4930">
<Vtx/>
</Array>
<DList Name="gGiLightMedallionFaceDL" Offset="0x5220"/>
</File>
</Root>
2 changes: 1 addition & 1 deletion assets/xml/objects/object_hintnuts.xml
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
<Root>
<File Name="object_hintnuts" Segment="6">
<!-- Deku scrub skeleton -->
<Skeleton Name="gHintNutsSkel" Type="Normal" LimbType="Standard" Offset="0x23B8"/>
<Skeleton Name="gHintNutsSkel" Type="Flex" LimbType="Standard" Offset="0x23B8"/>

<!-- Deku Scrub animations -->
<Animation Name="gHintNutsSpitAnim" Offset="0x168"/>
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2 changes: 1 addition & 1 deletion assets/xml/objects/object_hni.xml
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740"/>
<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440"/>
<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400"/>
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840"/>
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="16" Height="8" Offset="0x840"/>
<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748"/>

<!-- Body -->
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9 changes: 6 additions & 3 deletions assets/xml/objects/object_ik.xml
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
<Root>
<File Name="object_ik" Segment="6">
<Skeleton Name="object_ik_Skel_000380" Type="Normal" LimbType="Standard" Offset="0x380"/>
<Skeleton Name="object_ik_Skel_000660" Type="Normal" LimbType="Standard" Offset="0x660"/>
<Skeleton Name="object_ik_Skel_000C90" Type="Normal" LimbType="Standard" Offset="0xC90"/>
<Skeleton Name="object_ik_Skel_000380" Type="Flex" LimbType="Standard" Offset="0x380"/>
<Skeleton Name="object_ik_Skel_000660" Type="Flex" LimbType="Standard" Offset="0x660"/>
<Skeleton Name="object_ik_Skel_000C90" Type="Flex" LimbType="Standard" Offset="0xC90"/>

<Skeleton Name="object_ik_Skel_000900" Type="Flex" LimbType="Standard" Offset="0x900"/>
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
Expand All @@ -29,7 +29,10 @@
<Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
<Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
<Animation Name="gIronKnuckleUnused1Anim" Offset="0xE28C"/>
<Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
<Animation Name="gIronKnuckleUnused2Anim" Offset="0xF620"/>
<Animation Name="gIronKnuckleUnused3Anim" Offset="0x1E820"/>
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
<Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
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6 changes: 3 additions & 3 deletions assets/xml/objects/object_jya_obj.xml
Original file line number Diff line number Diff line change
Expand Up @@ -59,10 +59,10 @@
<Texture Name="gMegami1Tex" OutName="megami_tex_1" Format="ci4" Width="64" Height="64" Offset="0x5CE8" TlutOffset="0x5C80"/>
<Texture Name="gMegami2TLUT" OutName="megami_tlut_2" Format="rgba16" Width="4" Height="4" Offset="0xAC50"/>
<Texture Name="gMegami2Tex" OutName="megami_tex_2" Format="ci4" Width="64" Height="64" Offset="0xACB8" TlutOffset="0xAC50"/>
<Texture Name="gMegami3TLUT" OutName="megami_tlut_3" Format="rgba16" Width="4" Height="64" Offset="0x6CE8"/>
<Texture Name="gMegami3Tex" OutName="megami_tex_3" Format="ci4" Width="64" Height="64" Offset="0x64E8" TlutOffset="0x5C80"/>
<Texture Name="gMegami4TLUT" OutName="megami_tlut_4" Format="rgba16" Width="4" Height="4" Offset="0x5CA0"/>
<Texture Name="gMegami5TLUT" OutName="megami_tlut_5" Format="rgba16" Width="4" Height="4" Offset="0xAC70"/>
<Texture Name="gMegami4TLUT" OutName="megami_tlut_4" Format="rgba16" Width="36" Height="1" Offset="0x5CA0"/>
<Texture Name="gMegami4Tex" OutName="megami_tex_4" Format="ci8" Width="32" Height="32" Offset="0x6CE8" TlutOffset="0x5CA0"/>
<Texture Name="gMegami5TLUT" OutName="megami_tlut_5" Format="rgba16" Width="36" Height="1" Offset="0xAC70"/>
<Texture Name="gMegamiCrumbleTLUT" OutName="megami_crumble_tlut" Format="rgba16" Width="4" Height="4" Offset="0x4E0"/>
<Texture Name="gMegamiRightCrumble1Tex" OutName="megami_right_crumble_1" Format="ci4" Width="64" Height="64" Offset="0xD00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiRightCrumble2Tex" OutName="megami_right_crumble_2" Format="ci4" Width="64" Height="64" Offset="0x1D00" TlutOffset="0x4E0"/>
Expand Down
10 changes: 9 additions & 1 deletion assets/xml/objects/object_kingdodongo.xml
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,15 @@
<Animation Name="object_kingdodongo_Anim_01CAE0" Offset="0x1CAE0"/>
<Animation Name="object_kingdodongo_Anim_01D218" Offset="0x1D218"/>
<Animation Name="object_kingdodongo_Anim_01D934" Offset="0x1D934"/>
<DList Name="object_kingdodongo_DL_01D950" Offset="0x1D950"/><!--Blob Name="object_kingdodongo_Blob_01D9F0" Size="0x8000" Offset="0x1D9F0" /-->
<DList Name="object_kingdodongo_DL_01D950" Offset="0x1D950"/>
<Texture Name="object_kingdodongo_Tex_01D9F0" OutName="tex_0001D9F0" Format="ia8" Width="64" Height="64" Offset="0x1D9F0"/>
<Texture Name="object_kingdodongo_Tex_01E9F0" OutName="tex_0001E9F0" Format="ia8" Width="64" Height="64" Offset="0x1E9F0"/>
<Texture Name="object_kingdodongo_Tex_01F9F0" OutName="tex_0001F9F0" Format="ia8" Width="64" Height="64" Offset="0x1F9F0"/>
<Texture Name="object_kingdodongo_Tex_0209F0" OutName="tex_000209F0" Format="ia8" Width="64" Height="64" Offset="0x209F0"/>
<Texture Name="object_kingdodongo_Tex_0219F0" OutName="tex_000219F0" Format="ia8" Width="64" Height="64" Offset="0x219F0"/>
<Texture Name="object_kingdodongo_Tex_0229F0" OutName="tex_000229F0" Format="ia8" Width="64" Height="64" Offset="0x229F0"/>
<Texture Name="object_kingdodongo_Tex_0239F0" OutName="tex_000239F0" Format="ia8" Width="64" Height="64" Offset="0x239F0"/>
<Texture Name="object_kingdodongo_Tex_0249F0" OutName="tex_000249F0" Format="ia8" Width="64" Height="64" Offset="0x249F0"/>
<DList Name="object_kingdodongo_DL_0259F0" Offset="0x259F0"/>
<DList Name="object_kingdodongo_DL_025A90" Offset="0x25A90"/>
<Collision Name="object_kingdodongo_Col_025B64" Offset="0x25B64"/>
Expand Down
9 changes: 4 additions & 5 deletions assets/xml/objects/object_lightbox.xml
Original file line number Diff line number Diff line change
@@ -1,12 +1,11 @@
<Root>
<File Name="object_lightbox" Segment="6">
<Blob Name="object_lightbox_Blob_000000" Size="0x8" Offset="0x0"/>
<DList Name="object_lightbox_DL_000008" Offset="0x8"/>
<Blob Name="object_lightbox_Blob_0002A0" Size="0x130" Offset="0x2A0"/>
<DList Name="object_lightbox_DL_000000" Offset="0x0"/>
<Collision Name="object_lightbox_Col_0003A0" Offset="0x3A0"/>
<DList Name="object_lightbox_DL_0003D0" Offset="0x3D0"/>
<Blob Name="object_lightbox_Blob_000670" Size="0x130" Offset="0x670"/>
<Collision Name="object_lightbox_Col_000770" Offset="0x770"/>
<DList Name="object_lightbox_DL_0007A0" Offset="0x7A0"/>
<Blob Name="object_lightbox_Blob_000A40" Size="0x130" Offset="0xA40"/>
<Collision Name="object_lightbox_Col_000B40" Offset="0xB40"/>
<DList Name="object_lightbox_DL_000B70" Offset="0xB70"/>
<Texture Name="object_lightbox_Tex_000E10" OutName="tex_00000E10" Format="rgba16" Width="32" Height="32" Offset="0xE10"/>
<Texture Name="object_lightbox_Tex_001610" OutName="tex_00001610" Format="rgba16" Width="32" Height="32" Offset="0x1610"/>
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5 changes: 4 additions & 1 deletion assets/xml/objects/object_link_child.xml
Original file line number Diff line number Diff line change
Expand Up @@ -124,6 +124,8 @@
<Texture Name="gLinkChildNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/>
<Texture Name="gLinkChildUnused1Tex" OutName="unused_1" Format="ci8" Width="16" Height="16" Offset="0x5900" TlutOffset="0x5700"/>
<Texture Name="gLinkChildUnused2Tex" OutName="unused_2" Format="ci8" Width="32" Height="16" Offset="0x5A00" TlutOffset="0x5300"/>
<Texture Name="gLinkChildLowerBootTex" OutName="lower_boot" Format="ci8" Width="16" Height="16" Offset="0x5C00" TlutOffset="0x5300"/>
<Texture Name="gLinkChildUnusedBootTex" OutName="unused_boot" Format="ci8" Height="32" Width="24" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify-->
<Texture Name="gLinkChildBootTex" OutName="boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/>
Expand Down Expand Up @@ -176,11 +178,12 @@
<Texture Name="gLinkChildBunnyHoodEarTex" OutName="bunny_hood_ear" Format="rgba16" Width="16" Height="32" Offset="0x2C028"/>

<!--TLUTs-->
<Texture Name="gLinkChildBeltTLUT" OutName="belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
<Texture Name="gLinkChildSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5500"/>
<Texture Name="gLinkChildUnusedTLUT" OutName="unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5700"/>
<Texture Name="gLinkChildHandTLUT" OutName="hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
<Texture Name="gLinkChildSwordsTLUT" OutName="swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
<Texture Name="gLinkChildSwordTLUT" OutName="sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
<Texture Name="gLinkChildBeltTLUT" OutName="belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>

<!--Eyes-->
<Texture Name="gLinkChildEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5500"/>
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2 changes: 1 addition & 1 deletion assets/xml/objects/object_medal.xml
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
<DList Name="object_medal_DL_001200" Offset="0x1200"/>
<DList Name="object_medal_DL_0016E0" Offset="0x16E0"/>
<DList Name="object_medal_DL_001BC0" Offset="0x1BC0"/>
<Blob Name="object_medal_Blob_001D40" Size="0x400" Offset="0x1D40"/>
<Texture Name="object_medal_Tex_001D40" OutName="tex_00001D40" Format="ia8" Width="32" Height="32" Offset="0x1D40"/>
<Texture Name="object_medal_Tex_002140" OutName="tex_00002140" Format="rgba16" Width="32" Height="32" Offset="0x2140"/>
<Texture Name="object_medal_Tex_002940" OutName="tex_00002940" Format="rgba16" Width="32" Height="32" Offset="0x2940"/>
<Texture Name="object_medal_Tex_003140" OutName="tex_00003140" Format="rgba16" Width="32" Height="32" Offset="0x3140"/>
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3 changes: 1 addition & 2 deletions assets/xml/objects/object_oA3.xml
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
<Root>
<File Name="object_oA3" Segment="6">
<Blob Name="object_oA3_Blob_00000000" Size="0x8" Offset="0x0"/>
<DList Name="object_oA3_DL_00000008" Offset="0x8"/>
<DList Name="object_oA3_DL_00000000" Offset="0x0"/>
<Texture Name="object_oA3_Tex_000012F0" OutName="tex_000012F0" Format="rgba16" Width="32" Height="32" Offset="0x12F0"/>
<Texture Name="object_oA3_Tex_00001AF0" OutName="tex_00001AF0" Format="rgba16" Width="16" Height="16" Offset="0x1AF0"/>
<Texture Name="object_oA3_Tex_00001CF0" OutName="tex_00001CF0" Format="rgba16" Width="16" Height="16" Offset="0x1CF0"/>
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3 changes: 2 additions & 1 deletion assets/xml/objects/object_oE1.xml
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,8 @@
<DList Name="object_oE1_DL_004738" Offset="0x4738"/>
<Texture Name="object_oE1_TLUT_004808" OutName="tlut_00004808" Format="rgba16" Width="16" Height="16" Offset="0x4808"/>
<Texture Name="object_oE1_Tex_004A08" OutName="tex_00004A08" Format="ci8" Width="32" Height="32" Offset="0x4A08" TlutOffset="0x4808"/>
<Blob Name="object_oE1_Blob_004E08" Size="0x800" Offset="0x4E08"/>
<Texture Name="object_oE1_Tex_004E08" OutName="tex_00004E08" Format="ci8" Width="32" Height="32" Offset="0x4E08" TlutOffset="0x4808"/>
<Texture Name="object_oE1_Tex_005208" OutName="tex_00005208" Format="ci8" Width="32" Height="32" Offset="0x5208" TlutOffset="0x4808"/>
<Texture Name="object_oE1_TLUT_005608" OutName="tlut_00005608" Format="rgba16" Width="16" Height="16" Offset="0x5608"/>
<Texture Name="object_oE1_Tex_005808" OutName="tex_00005808" Format="ci8" Width="8" Height="8" Offset="0x5808" TlutOffset="0x5608"/>
<Texture Name="object_oE1_Tex_005848" OutName="tex_00005848" Format="ci8" Width="16" Height="16" Offset="0x5848" TlutOffset="0x5608"/>
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3 changes: 2 additions & 1 deletion assets/xml/objects/object_oE11.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,8 @@
<DList Name="object_oE11_DL_0009F0" Offset="0x9F0"/>
<Texture Name="object_oE11_TLUT_000F70" OutName="tlut_00000F70" Format="rgba16" Width="16" Height="16" Offset="0xF70"/>
<Texture Name="object_oE11_Tex_001170" OutName="tex_00001170" Format="ci8" Width="32" Height="32" Offset="0x1170" TlutOffset="0xF70"/>
<Blob Name="object_oE11_Blob_001570" Size="0x800" Offset="0x1570"/>
<Texture Name="object_oE11_Tex_001570" OutName="tex_00001570" Format="ci8" Width="32" Height="32" Offset="0x1570" TlutOffset="0xF70"/>
<Texture Name="object_oE11_Tex_001970" OutName="tex_00001970" Format="ci8" Width="32" Height="32" Offset="0x1970" TlutOffset="0xF70"/>
<Texture Name="object_oE11_TLUT_001D70" OutName="tlut_00001D70" Format="rgba16" Width="16" Height="16" Offset="0x1D70"/>
<Texture Name="object_oE11_Tex_001F70" OutName="tex_00001F70" Format="ci8" Width="8" Height="8" Offset="0x1F70" TlutOffset="0x1D70"/>
<Texture Name="object_oE11_Tex_001FB0" OutName="tex_00001FB0" Format="ci8" Width="16" Height="16" Offset="0x1FB0" TlutOffset="0x1D70"/>
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3 changes: 2 additions & 1 deletion assets/xml/objects/object_oE12.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,8 @@
<DList Name="object_oE12_DL_001020" Offset="0x1020"/>
<Texture Name="object_oE12_TLUT_001600" OutName="tlut_00001600" Format="rgba16" Width="16" Height="16" Offset="0x1600"/>
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