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We will reach and stop on level 1, and have beginRowId = 0. And will call DoGroupsAndHistory(0, 10) instead of DoGroupsAndHistory(5, 10).
So instead of stopping as soon as we have unloaded node on current level, we should continue the process and search for exact begin/end bounds.
Also, it was really hard to track limits in previous version because we don't have enough information about nodes sizes and items (and skip unneeded nodes easily).
We may also consider 'Deep First Search' instead of current 'Breadth First Search' and do not store all level node states, but I expect that usually level will consist of two or three nodes.
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Additional information
Previous version has a bug, that if we have some (but not all) pages, it passes wrong bounds to groups/history precharge.
For example:
We will reach and stop on level 1, and have beginRowId = 0. And will call
DoGroupsAndHistory(0, 10)
instead ofDoGroupsAndHistory(5, 10)
.So instead of stopping as soon as we have unloaded node on current level, we should continue the process and search for exact begin/end bounds.
Also, it was really hard to track limits in previous version because we don't have enough information about nodes sizes and items (and skip unneeded nodes easily).
We may also consider 'Deep First Search' instead of current 'Breadth First Search' and do not store all level node states, but I expect that usually level will consist of two or three nodes.