I am a researcher working on Artificial Intelligence and Machine Learning, mostly applied to video games. In my public repositories below you can find, among other things:
- A project for the extraction of information from hearthstone replays, and how to use it to predict deck archetypes using RNNs and statistical methods (repository)
- Two implementations of the game Hanabi, for the development of different AI methods (python, Haskell)
- A macro-system for Dynamic Epistemic Logic to write epistemic actions succinctly, implemented in Haskell (repository)
- Some basic Unity demos/labs I used for my class on game development (2D Demo, 3D Demo, Random Tricks, detailed descriptions)
- An implementation of the game Dominion, with a Monte Carlo Tree Search based agent (repository)
- An implementation of the game 6 Nimmt!, with several baseline AI agents (repository)
- A turn-based tactics game, written in PyGame (repository)
- A game vaguely inspired by the game Kingdom Builder, written in PyGame (repository)