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yawgmoth/README.md

Markus Eger's Repositories

I am a researcher working on Artificial Intelligence and Machine Learning, mostly applied to video games. In my public repositories below you can find, among other things:

  • A project for the extraction of information from hearthstone replays, and how to use it to predict deck archetypes using RNNs and statistical methods (repository)
  • Two implementations of the game Hanabi, for the development of different AI methods (python, Haskell)
  • A macro-system for Dynamic Epistemic Logic to write epistemic actions succinctly, implemented in Haskell (repository)
  • Some basic Unity demos/labs I used for my class on game development (2D Demo, 3D Demo, Random Tricks, detailed descriptions)
  • An implementation of the game Dominion, with a Monte Carlo Tree Search based agent (repository)
  • An implementation of the game 6 Nimmt!, with several baseline AI agents (repository)
  • A turn-based tactics game, written in PyGame (repository)
  • A game vaguely inspired by the game Kingdom Builder, written in PyGame (repository)

Pinned Loading

  1. Ostari Ostari Public

    Practical Specification of Belief Manipulation in Games

    Haskell 32 8

  2. pyhanabi pyhanabi Public

    A research-focused, Python implementation of Hanabi, including a browser-based user interface

    Python 10 5

  3. HanabiData HanabiData Public

    R 3 1

  4. Dominion Dominion Public

    Python 1

  5. Hanabi Hanabi Public

    An implementation of the board game hanabi played by a deterministic AI

    Haskell 2

  6. kingdombuilder kingdombuilder Public

    Python