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Releases: yasirkula/UnityBezierSolution

v2.3.3

01 Feb 18:35
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Performance optimization for [0,1] range normalizedT calculation in looping splines

v2.3.2

25 Jul 11:42
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AutoConstructSpline function causes GC allocations less often

v2.3.1

24 Apr 16:13
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  • In Quick Edit Mode, it's now possible to move points along a specified plane (e.g. XY)
  • Fixed compiler errors on 2021.2 and later
  • On Macs, all CTRL key usages now support Command key, as well

v2.3.0

03 Nov 20:28
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  • You can now store intermediate normal vectors along the spline. This vastly improves the accuracy of the normals. This doesn't affect the normals auto calculation performance because intermediate normals were calculated anyways, they just weren't stored
  • Added option to view intermediate normal vectors and not just the end points' normals in Scene view. This helps visualize the normals along the spline. Note that, despite what the name suggests, this function doesn't require intermediate normals to be calculated, it simply uses BezierSpline's GetNormal function and renders those normals in Scene view
  • Default parameters of evenlySpacedPoints and pointCache can be configured from the Inspector
  • Evenly spaced points can now be visualized in Scene view
  • BendMeshAlongBezier now works properly with X and Z bend axes

v2.2.0

17 Jun 16:01
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- Added 'Quick Edit Mode" to BezierSpline: in this mode, new points c…

v2.1.0

11 May 14:48
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BREAKING CHANGE: If you parented ParticlesFollowBezier to its spline …

Added normals support + UX improvements

12 Mar 16:12
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v2.0.1

Updated documentation

v1.27.1

28 Apr 15:13
5e04a0a
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#10

v1.27

06 Apr 17:43
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- BezierWalkers with Look At set to Spline Extra Data no longer alloc…

v1.26

03 Nov 14:29
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- Fixed BezierWalkers' "Look At" interpolating the rotation the long …