Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixed Death event #5

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open

Fixed Death event #5

wants to merge 1 commit into from

Conversation

AndreyNazarchuk
Copy link

Fixed death event.
I have not tested it yet so idk if it really works.

@AndreyNazarchuk
Copy link
Author

This would fix #4

@xpyctum
Copy link
Owner

xpyctum commented Aug 13, 2015

Fixed

@legoboy0215
Copy link
Contributor

I fixed it lol...

@AndreyNazarchuk
Copy link
Author

So did I but who gives a shit
On Aug 13, 2015 3:24 AM, "legoboy0215" notifications@github.com wrote:

I fixed it lol...


Reply to this email directly or view it on GitHub
#5 (comment).

@legoboy0215
Copy link
Contributor

Chill man. I am happy someone has the exact fix same as me.

@AndreyNazarchuk
Copy link
Author

Sorry, I'm good now.
You guys should add this code:
If($cause !(instance of EntityDamageByEntityEvent) or $killer !(instance of
Player)) return;
This will make less load because it does not process code that it won't
need.
On Aug 13, 2015 7:22 AM, "legoboy0215" notifications@github.com wrote:

Chill man. I am happy someone has the exact fix same as me.


Reply to this email directly or view it on GitHub
#5 (comment).

@legoboy0215
Copy link
Contributor

:)

@xpyctum
Copy link
Owner

xpyctum commented Aug 22, 2015

Actually,Working? I'm not tested.

@legoboy0215
Copy link
Contributor

IDK

@ghost
Copy link

ghost commented Feb 1, 2016

save death Working?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants