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3386: Ocean shader update, general fixes

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@xoxor4d xoxor4d released this 23 Aug 04:37
General:
-  Added dvar r_aspectRatio_custom (21:9 = 2.333) -> Use r_aspectRatio custom to enable
- Automatically load xcommon_iw3xo_addon.ff if found in zone/language (user fastfile to overwrite loaded assets)
-  cubeMapShot command fixed (disable r_smp_backend when using it)

Map Export:
-  Fixed brush indices drawing when using r_drawCollision_brushIndexVisible
-  Minor fixes to texture scaling when exporting maps
-  Use dvar mapexport_brush5Sides to export brushes with only 5 sides
- All IW3xo created files will now be placed in their respective directories in root/iw3xo/

ImGui / Ocean Shader:
-  Implemented Ocean tab to tweak ocean shader settings in realtime
-  Use the export button to export shader settings
-  Shaders needs preprocessor #define USE_CUSTOM_CONSTANTS for this to work

Shader Overlays:
-  xo_shaderoverlay can now be set to custom (define postfx material with xo_shaderoverlay_custom)
-  Added dvar xo_shaderdbg_matrix to debug transformation matrices