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Minion groups not getting minion icon applied #164
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I have this issue too. |
I recently upgraded to v10 and encountered this issue. |
understood, thanks for the help :) |
@ercete not that there's the slightest rush, but are you working on this? |
Sorry, still didn't found the time to dive into it. |
In V11 switching to Condition Lab & Triggler fixed the minions icon not showing up in my game. In V10 CUB still worked fine for me. So if you upgrade to V11 I would recommend switching from CUB (It's broken anyway) to Condition Lab & Triggler. |
No luck for me. Updated to V11 and switched to Condition Lab and Triggler and everything except the minion icons is working still. |
Fixed, will be released in |
Yet another promise I didn't fullfill, sorry @wrycu and thank you for the fix ! |
It's fine, thanks for taking a look. |
In v10 the minion tokens are not getting the minion icon applied unless you link the actor data to the token. If you do link the actor data to the token, then once you increase the quantity of the units to two or higher then the icon shows up. If you unlink the actor data the minion icon never appears no matter what the quantity is set to.
Leaving the actor data unlinked, if you set the quantity on the actor two or more before dragging their token onto the canvas it DOES add the minion icon with the quantity set correct. After the token is on the canvas though, increases or decreases to the minion quantity do not change the number on the associated minion icon.
Note, the Adversary icon is being set properly when the token has the Adversary talent so this part of the module IS working to some degree.
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