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Custom Rarity Tutorial
It's possible to change the odds of rarity and to create your own rarity, if you want it.
rarity-list:
rarity_name:
display-name: "Display name of the rarity"
default: false
chance: 70
color: "reset"
catch-announce: 0
skip-item-format: false
no-display: true
firework: false
additional-price: 0.0
rarity_name
is the internal name of rarity.
display-name
is the name shown when the fishing message was sent.
default
marks the rarity as the default chance. (100% - [sum of other rarity chances])
chance
means the odds of appearing. Type of this value is double. Make sure that the sum of all chances is 100.
color
is the color of display text. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
commands
is the list of commands which will be sent by server when the fish was caught. This value isn't always required.
catch-announce
set the way to send catching messages. This property is optional.
'-1' means server broadcast, '0' is only for the catcher, and the positive number means the radius of announcing messages.
When this number is set to '100', the players in 100 blocks will receive the message.
skip-item-format
makes your fish do not have the fish-item-format. (No display name, no lore.) Default value is false
.
no-display
toggles showing the display name on fishing messages.
When this value is true, %fish_with_rarity% variable will return only the fish's name with color, without the rarity. Refer to https://github.com/elsiff/MoreFish/wiki/Configuration#messages
firework
launches blue firework on catcher.
additional-price
is bonus price to be used for Fish Shop.
(Price = (Length × Multiplier) + Additional Price From Rarity + Additional Price From Fish Type)