Game server.
Docs:
- In-game commands.
- Environment variables.
- JSON API.
- Synchronization of shared data between game servers.
- Aircrafts damage.
- CTF mode Q-bots (not a server part).
Requirements:
- Node.js 12.
- uWebSockets.js is C++ lib and distributed in binary files for the most popular operation systems, so it is unlikely, but you may have to compile it from source if you use an unpopular OS.
Development:
npm i
cp .env.example .env
Set SU_PASSWORD
variable value.
Build
npm run build:dev
or watch
npm run watch
And start
npm run start
Available environment variables.
User accounts data are stored in ./data/user-stats.json
and in memory during the server run. Set USER_ACCOUNTS
to false
to turn user accounts off.
Each user session is signed by the login server (Ed25519). Validation uses the public key, which is downloaded when the server starts. To change the default key server URL set AUTH_LOGIN_SERVER_KEY_URL
variable value (only https is supported).
Accounts synchronization (powered by airmash.online sync service) between server instances is disabled by default. See STATS_SYNC
.
The server exports a /admin
URL to allow privileged players to moderate the
game, and a public log to allow everyone to see moderation actions.
Add passwords to admin/passwords.txt
like so:
wight:somepasswordforwight
The username is only used to enter a name into the log.
Set MODERATION_PANEL
to false
to turn moderation panel off. To change panel URL set MODERATION_PANEL_URL_ROUTE
variable value (admin
by default).
.env.production is default .env file for docker image.
-
Build an image.
docker build --target production-image --pull -t airbattle-server .
-
Run. Don't forget to pass envirounment variables and mount the volumes you need. Example:
docker run -v /host/logs:/app/logs -v /host/data:/app/data -p 3501:3501 -e SERVER_TYPE=FFA -e SU_PASSWORD=mypass airbattle-server
If you want to use TLS also mount
/app/certs
to the host directory withprivkey.pem
,fullchain.pem
anddhparam.pem
, and set ENDPOINTS_TLS=true.
Use development-image
stage to build development image.
cp .env.production .env
npm i
npm run build
npm prune --production
node ./dist/app.js
or use some kind of process managers.
If you run the server behind the proxy it is important to pass the real IP to the server (X-Real-IP
or X-Forwarded-For
header).
- Server performance is important. Some bots (like https://github.com/airmash-refugees/airmash_bot) generate many packets espesially in
-follow me
mode, you can use them to test. - There are eslint rules here, please don't forget about this.