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Chesstwitter

play with your friends through twitter chess or play against a strong AI

Eval

  • We need an eval funtion (look at the evaluation after playing all possible moves) --> exploit the number with the heighest number!
  • one-ply search: "half" move --> e2e4 (Pawn to e4)
  • values (weights) for material are Queen=9, Rook=5; Knight or Bishop=3; Pawn=1; King=inf (Einheit in "Pawns")
  • Intention: One neural network for the entire evaluation function
    • Input: features from the Board
    • Output: one integer in centipawns
  • We need a heur. eval functions and the minimax Algo. for for selecting the best possible next move
  • f(p) = 200(K-K') + 9(Q-Q') + 5(R-R') + 3(B-B' + N-N') + 1(P-P') - 0.5(D-D' + S-S' + I-I') + 0.1(M-M') + ...◊
    • KQRBNP = number of kings, queens, rooks, bishops, knights and pawns
    • D,S,I = doubled, blocked and isolated pawns
    • M = Mobility (the number of legal moves)

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