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Interpolate values between breakpoints #6245
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Yeah, this would be real useful for something like "intrinsic typography" - but I can imagine other use-cases as well. It's interesting to think about media/container "breakpoints" as keyframes in an animation, which we can then interpolate (with easing). My immediate association is scroll-timeline. I wonder if there would be a way to adapt something similar to get, basically, a container-timeline. |
@mirisuzanne and I put together this proposal for defining and using query-linked timelines as part of rethinking various features for animation timelines and interpolation and how to fit them all together. Query-linked TimelinesQuery-linked interpolation uses a set of keyframes (minimally, two) to interpolate values along an easing curve based on the value of a query (such as a media query or container query). The timeline is therefore defined by the value of the query, and can be referenced by an interpolation function in individual property declarations. Defining the Query TimelineThe
A typical example might look like:
While query-linked timelines can be referenced in They can, however, be referenced by an interpolation function within the affected property declarations, which allows the interpolated value to cascade the same as any other declared value. Value InterpolationValue interpolation uses a percentage value to indicate how close or far from the start/end points to calculate the interpolated value. Interpolation is interpreted through an easing curve, and the input percentage can be selected based on the current position on a timeline such as a query timeline. Timeline-based Value InterpolationThis extends the generic interpolation function adopted (but as yet unnamed ;) in #581
By naming a timeline instead of giving a percentage directly (see percentage mixes in #581 (comment)), the author can use progress along a timeline as the progress percentage. Any value valid for Value Interpolation with KeyframesFor more complex interpolation curves, the
Note: Using keyword markers (as in gradients) allows the arguments to be reordered, so that authors don't have to memorize positions of arguments. |
As an addendum: for CSS They replaced it with one descriptor named As per spec:
That way they allow more than two offset to be used. Relevant Issue: #4912, specifically this comment. |
@bramus If I understand right, we're thinking about timelines a bit differently here. They seem to be establishing the number and placement of keyframes in the timeline description, and that seems to me like the wrong location for that information. In our proposal, the timeline doesn't establish the available keyframes, just the distance that we travel from 0% complete to 100% complete. Then authors can attach that to an animation or interpolation function with as many keyframes as they need. The individual offset concerns of each animation ("reveal, "unreveal", etc) are handled in keyframes, rather than in the timeline itself. So you have a single timeline (x to y), and then the ability to offset keyframes within that timeline. "Reveal" might happen between 20%-40% of the timeline, and "unreveal" happens from 60%-80%, each one using as many keyframes as it wants. The number and placement of keyframes is controlled by the animation/interpolation rather than by the timeline. But maybe I'm misunderstanding something there? |
@mirisuzanne You understand correctly there. Simply wanted to point out that “this move in the other direction” was made before, and that it perhaps could be relevant to take into account ;) |
The CSS Working Group just discussed
The full IRC log of that discussion<TabAtkins> Topic: interpolating values between breakpoints<TabAtkins> github: https://github.com//issues/6245 <fantasai> https://github.com//issues/6245#issuecomment-926351855 <TabAtkins> miriam: This is building on that same idea, but creating timelines out of MQ/CQs <TabAtkins> miriam: In this caes you're more often doing interpolated values based on the timeline, not animations specifically <flackr> q+ <TabAtkins> miriam: We want to be able to create timelines off the size of the container <TabAtkins> miriam: So for defining the query timeline, we have an @timeline syntax. <smfr> q+ <TabAtkins> miriam: Give it a name, say what we're querying, what feature we're querying <TabAtkins> miriam: And give it a from/to value to offset that range <TabAtkins> miriam: So interp between a container being 100px and 40em to define the timeline <TabAtkins> miriam: If it's a CQ we give the name of the container <TabAtkins> miriam: If there are multiple CQs with that name this'll apply to all of them <TabAtkins> miriam: Kids will look at their appropriate ancestor container <TabAtkins> miriam: And we can use the timeline name in an animation-timeline <TabAtkins> miriam: But more often we'll want a value that interps in the cascade instead, so we can override it if we need to <TabAtkins> miriam: A generic interpolate() function has been discussed for a long time <TabAtkins> miriam: We called in mix() here, named TBD <TabAtkins> miriam: Idea is it could be generic, taking a %, or take a timeline which resolves to a %. Could invoke scroll timelines too, etc. <TabAtkins> miriam: And then it takes an easing function and two values to interp between <TabAtkins> miriam: In some cases this'll get more complex with multiple values, maybe get quite long <TabAtkins> miriam: Wondered if mix() could ref keyframes <TabAtkins> miriam: So you could pull out the value details into keyframes for more detailed control <TabAtkins> fantasai: I wanted to point out the cascade effects <chris> q+ to wonder about once more doing piecewise functions with no continuity <TabAtkins> fantasai: We considered putting query-based timelines as a value of aniamtion-timeline <TabAtkins> fantasai: That ends up applyin all the props at once, and at an overriding level of the cascade <TabAtkins> fantasai: Usually you don't want that, you just want to specify a value at a normal cascade spot, but *based on* a timeline <TabAtkins> fantasai: So my font-size timeline can just spec an interpolated normal font size, and then have an overriding rule setting the font-size to a specific value as normal. <Rossen_> ack fantasai <Zakim> fantasai, you wanted to react to flackr to point out cascade effects <Rossen_> ack flackr <fantasai> s/as normal/as usual in the cascade/ <TabAtkins> flackr: I think what fantasai just said might change my q... <TabAtkins> flackr: So this isn't an animation timeline, it only exists for the mix() function? <TabAtkins> fantasai: We were debating that. <TabAtkins> fantasai: We definitely want it for mix(). Whether it's available for animation-timeline is an open question <TabAtkins> fantasai: We've asked brian for feedback and he pointed out there were a lot of complexities, so we might not want to do it <TabAtkins> fantasai: Not the most important; mix() is the primary case <TabAtkins> flackr: Yeah was gonna raise the same complexities; if it's animation, we have to have the animation progress update in the middle of the cascade. <TabAtkins> flackr: Anders said it would be a huge technical burden to have anims update as part of the cascade due to the cascade <TabAtkins> smfr: This feels like calc() to me <Rossen_> ack smfr <TabAtkins> smfr: We could have one that interps with easing funcs <TabAtkins> smfr: Missing piece is input from media features, could come in as env() <TabAtkins> smfr: And so with a calc easing function thing <fantasai> TabAtkins: not quite, implies only doing calc()-able things <fantasai> TabAtkins: not all things that can be interpolated <fantasai> TabAtkins: which includes colors, etc. <fantasai> smfr: Can we make calc() accept these things? <fantasai> TabAtkins: I don't want to but we can talk about it? <Rossen_> ack chris <Zakim> chris, you wanted to wonder about once more doing piecewise functions with no continuity <TabAtkins> chris: So this is unpopular <TabAtkins> chris: We start by lerping two values <TabAtkins> chris: Then we add more values and lerp them <TabAtkins> chris: And if you draw that it's jaggy on a graph because slopes are different <TabAtkins> chris: And then we add easings, and you can maybe fake it to look continuous <TabAtkins> chris: But we never get to a thing that smoothly interpolates thru N values <TabAtkins> chris: Is that something we want to do or just continue keeping it pairwise? <TabAtkins> flackr: Is this not having easing on the mix function? <TabAtkins> chris: That requires the author to figure out C1 continuity on their own <TabAtkins> fantasai: This seems compatible with what keyframes do right now, we could default to smooth interp <TabAtkins> TabAtkins: So chris's request is for the abilty to spec an animation with N values and have it automatically smoothly interp, rather than only having pairwise interp control that needs manual adjustment <TabAtkins> chris: yes <TabAtkins> TabAtkins: c1 continuity, to be specific <fantasai> fantasai: We specced multi-stop animations using @Keyframes, see last section of proposal <Rossen_> q? <fantasai> TabAtkins: I suspect that's something we can handle at a higher level <fantasai> TabAtkins: we have a default for pairwise interpolation, default to ? <fantasai> TabAtkins: could do smarter things in animations <fantasai> TabAtkins: fits within existing syntax structure of animations <fantasai> flackr: It will be challenging, though <fantasai> flackr: easing function per keyframe is just between those endpoints <fantasai> flackr: easin function on animation is just input time to output time <fantasai> TabAtkins: animation-easing-function is the default between frames <fantasai> flackr: that's correct for CSS. Web Animations also adds an easing curve to the timeline <fantasai> TabAtkins: you're easing time into massaged version, that's separate from this <Rossen_> ack fantasai <TabAtkins> fantasai: i think we could easily have a "tweak the time"-based version, we could add that into the rule as well <fantasai> s/rule/@timeline rule/ <fantasai> fantasai: Intention of mix() argument was the default easing between frames <fantasai> fantasai: If we want to default to doing continuous magic, or adding a keyword to opt into it, that's fine <TabAtkins> flackr: Yeah it would be like combining adjacent pairs that have the same value into one continuous timing function <TabAtkins> fantasai: I want to point out we dont' ahve a resolution on the form of the generic interp function <TabAtkins> fantasai: So our proposal is to have it accept %s and two values <fantasai> https://github.com//issues/581#issuecomment-926353789 <TabAtkins> fantasai: So this would be a function that replaces the % with a timeline that computes to a % <TabAtkins> fantasai: We have a resolution to *add* a mix() function but didn't settle on the syntax <TabAtkins> Rossen_: So what can we resolve on? <fantasai> s/this would be/this proposal is/ <TabAtkins> fantasai: resolution the first: generic interpolate function is called mix(). Takes %, then start value, then end value. Values are separated with semicolons to avoid ambiguity with comma-containing values <TabAtkins> (you can interp a comma-separated list, for example) <TabAtkins> TabAtkins: Simon had some thoughts about this in calc(), do you want to continue talkinga bout this? <TabAtkins> smfr: I'm not quite sold on @timeline yet, but I don't want to stall this <fantasai> https://github.com//issues/581 <TabAtkins> fantasai: Right now it's just mix() <TabAtkins> smfr: Would this be like a calc()? <TabAtkins> fantasai: Like, but wider. <fantasai> fantasai: It has to be able to interpolate every possible computed value in the entire space of CSS <TabAtkins> smfr: It requires UAs to have a parallel version of calc trees, for every possible value <TabAtkins> fantasai: You kinda already have that since everything can interp <TabAtkins> fantasai: Like, how do you interp between currentcolor and blue? No way to represent that right now. (color-mix() is coming, but this is a wider issue) <TabAtkins> fantasai: So we have lots of places where we want to interp things that don't have intermediate values <TabAtkins> smfr: That makes sense, we also invented cross-fade() to hit the image case <TabAtkins> smfr: I'd like to hear from other impls about their thoughts on impl complexity, and whether it makes sense to think of it in terms of calc() <fantasai> TabAtkins: I don't have problem of thinking about it in terms of calc(), can re-use machinery there <fantasai> TabAtkins: but I think that's an internal detail <TabAtkins> fantasai: Note that we *resolved* to add the function years ago but didn't resolve on the syntax <fantasai> see also https://github.com//issues/2854 <TabAtkins> RESOLVED: Accept mix() function into Values 5 <Rossen_> s/Accept mix() function into Values 5/Accept mix() function into Values 4/ <TabAtkins> fantasai: So next is do we want mix() to accept a timeline+easing function instead of a % <TabAtkins> fantasai: If no, I don't need to go into details. If yes, we'd use the @timeline rule discussed previously. <TabAtkins> TabAtkins: This just got proposed last week, it's a little big. I'd like more time to review on it. <TabAtkins> fantasai: And this would def go into level 5 <fantasai> ScribeNick: fantasai |
I have updated this issue with a more detailed explainer containing a proposal. Here is the explainer. |
Hello, everyone! Since we now have scroll- and view-timelines, maybe it makes sense to do something similar for this problem? A container timeline is created similarly to how a scroll/view-timeline is created:
And then the animation is set up as you would set up a scroll/view-timeline:
And keyframe offsets will accept <length> values. The following defines an animation that takes place between 40em and 800px:
So, overall:
With container-timeline-range being min and max lengths for the progress of the animation. |
I’m very much sold on the idea. Two remarks though:
|
It very much is, it's just that it's set automatically from min/max scroll (etc) for those. The animation attachment range is not the same thing as the timeline range itself. Notice how animation-range-start/end:normal refers to the start/end of the timeline. Without |
Ah yes, I see now why one would need to define the |
Sorry, I forgot about the functional notation. Container timeline can be created directly with a functional notation.
|
From #9343 (comment):
@tabatkins Is your objection mostly towards the re-use of the name |
Just the name. I have no particular opinion on the functionality - last time it was discussed I acknowledged it as having reasonable use-cases. |
I did play a bit with the current prototype implementation in Canary, and stumbled upon an issue: https://bugs.chromium.org/p/chromium/issues/detail?id=1503730#c6 It seems, that the current formula in the spec does contradict the intended purpose of the function:
vs
With my example being
Which, for the given values, will be So, I think, the spec should be updated? |
Yeah, that looks like a typo in CSS Values 5. (I'm willing to help edit this spec, if that's useful - since I've been working on it anyway. Not sure about the process for that.) |
Feel free to fix obvious typos regardless ^_^ |
Progression calculation fixed in 921e2c0 |
@fantasai and I were reviewing this issue to see if the For example, if you wanted to change 'color' from red to yellow as the container height went from 0px to 100px, and then from yellow to green as it went from 100px to 50em, that's not easily possible. Currently, this is the best you could do: /* using the keyframes feature to map progress to multiple stops */
@keyframes stoplight-colors {
0% { color: red; }
50% { color: yellow; }
100% { color: green; }
}
el {
--progress: calc(
clamp(0, container-progress(height, 0px, 100px) * .5), .5)
+ clamp(0, container-progress(100px, 50em) * .5, .5));
color: mix(var(--progress) of stoplight-colors);
}
/* using @container conditionals to emulate multiple stops */
el {
color: green;
@container (100px <= height < 50em) {
color: color-mix(container-progress(height, 100px, 50em), yellow, green);
}
@container (height < 100px) {
color: color-mix(container-progress(height, 0px, 100px), red, yellow);
}
} Neither of these are great, and the first one doesn't work with any of the Two areas we can explore further to solve these problems are:
A keyframes reference more straightforwardly packages multiple properties across multiple breakpoints; an inline function allows easier re-use of a given breakpoint-value interpolation mapping across properties. So it's possible we might want to adopt both approaches. |
@tabatkins @fantasai Here is how I was planning on using this property to realize all my needs: h1 {
animation: h1 1s ease-in-out both paused 1;
--from: 20rem;
--to: 60rem;
/* What I currently use (Safari only, I have another fallback for other browsers) */
animation-delay: calc(-1s * (100cqi - var(--from)) / (var(--to) - var(--from)));
/* What I will use with this new function */
animation-delay: calc(-1s * container-progress(inline-size, var(--from), var(--to)));
}
@keyframes h1 {
0% {
font-size: 1rem;
line-height: 1.2;
color: lime;
}
50% {
color: aqua;
}
100% {
font-size: 5rem;
line-height: 1;
color: hotpink;
}
} This allows for multiple breakpoints, easing, and interpolating multiple properties at once as I rarely interpolate just a single property. Probably still more of a hack than most people are comfortable with, but it works well and the complexity of it is easily abstracted. |
There was also some discussion about providing a built-in mixin that would shortcut something like this - maybe without relying on the animation origin. Maybe something like… h1 {
@apply keyframes(h1, container-progress(inline-size, 20rem, 60rem));
} |
@mirisuzanne In this example, is easing also available? h1 {
@apply keyframes(h1, container-progress(inline-size, 20rem, 60rem), ease-in-out);
} |
I would expect easing, yes. I don't think anyone has worked on a full proposal for this yet. |
After talking thru the problem space and existing functions again, @fantasai and I have come up with an amended proposal for the The fundamental disconnect is that there are two distinct notions of "mixing" being employed in these conversations, which look basically identical when you only have two values but are cleary distinct when you have 3+: are you "mixing" multiple values into one according to varying percentages, or are you "interpolating" (we'll use the term "mapping") between multiple breakpoints, with only two values being mixed at any given time? These two require completely different approaches when there are 3+ values. You can emulate either behavior with the other, but it's somewhere between annoying and untenably complicated. Mixing FunctionsThe existing The general
If any percentages are missing, they equally distribute the leftover percentage needed to add to 100% (floored at 0%); if the they add up to more than 100%, we rescale them to equal 100%; if they add to less than 100% we imply an additional "neutral" value with the remaining %. (For Mapping FunctionsFor the "multiple breakpoints" case, we propose to introduce a
expanding these out it looks like this:
where for the top-level options:
and for the stop list:
To map across media/container queries, we introduce new media/container functions that return lengths/etc (in addition to the previously adopted Some use cases will prefer using the feature output directly, while others might prefer conversion to percentages using the
Regarding the generic whole-value
|
@scottkellum's example could be written as: h1 {
font-size: map(container(inline-size) from h1 by ease-in-out);
color: map(container(inline-size) from h1 by ease-in-out);
line-height: map(container(inline-size) from h1 by ease-in-out);
/* all these are identical, so it could be put in a variable to reduce duplication */
}
@keyframes h1 {
20rem {
font-size: 1rem;
line-height: 1.2;
color: lime;
}
40rem {
color: aqua;
}
60rem {
font-size: 5rem;
line-height: 1;
color: hotpink;
}
}
/* alternately, can keep the %s in @keyframes,
and use `map(container-progress(...))` to allow setting the scale with variables */ Or, if you did want to write them inline rather than grouping into a keyframes: h1 {
--scale: container(inline-size) by ease-in-out;
font-size: calc-map(var(--scale), 20rem: 1rem, 60rem: 5rem);
color: color-map(var(--scale), 20rem: lime, 40rem: aqua, 60rem: hotpink);
line-height: calc-map(var(--scale), 20rem: 1.2, 60rem: 1);
} which is probably a lot more understandable anyway. |
I really like this proposal. Splitting it all in mix and map seems so obvious in hindsight. As for the names: I see you are using |
@bramus I'm confused: colors are also a kind of value, the way we use that word in CSS. I think the I like the proposal. |
That‘s exactly my point. It’s mentioned that |
I like this proposal, feels more intuitive. Just not sure I understood the |
@tabatkins This proposal seems just about perfect. I’m curious if there are any ways to use This still doesn’t feel quite right, but maybe something like:
|
When "value" is used in CSS, it refers to a much more generic concept, akin to what the generic
Hm, now I'm confused why you are connecting this to the calc-mix()/calc-map() functions. calc-mix/map() are about mixing/mapping numeric values, not generic values. |
Exactly correct. |
Can't infer the type; many values are ambiguous. The problem with passing in the type is that there are often type-specific controls you want (like in color-mix()), so we'll want specific functions anyway. The exact type also has some implications about the general grammar, like calc-mix() has to fix the order of the value and the %, while color-mix() can allow them in any order. (Note as well that in your example, the line-height values are not lengths, they're just numbers. Exact CSS type can sometimes be a bit confusing in properties.) |
Allow interpolation between both viewport and element breakpoints.
The problems with clamp(), min(), and max() is that you can only interpolate length values on a single property between two points. You may want to interpolate rulesets across multiple breakpoints. You may also want to interpolate things like variable font settings, color, etc. Additionally it would be nice to be able to ease how breakpoints are interpolated as rates at which things scale across different screen or element sizes can often be variable.
Update Dec. 7, 2022
I’ve created an explainer on this issue with a more detailed proposal: https://css.typetura.com/ruleset-interpolation/explainer/
This includes a more specific and detailed proposal as well as a companion proposal to expand scroll timeline. Expanding scroll timeline is likely the easiest solution at the moment but it would make it more user friendly to allow length values as keyframes. This can always be added at a later date though.
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