Add OpenGL ES Shading Language and glTF 2.0 #1238
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This adds 2 additional specifications developed by the Khronos Group, as requested in #1089, and adjusts the code that was a bit too specific to WebGL specs and extensions accordingly.
The notion of "Working Group" within the Khronos Group appears somewhat informal, but the terminology is used in the page that lists Working Group officers at least: https://www.khronos.org/about/working-group-officers/
Issue #1089 mentions GLSL, and not OpenGL ES Shading Language, but the latter is what WebGL uses, and so should be what browsers implement. The name
ESSL
is the official name for the ES variant, see: https://github.com/KhronosGroup/GLSLThat repository only contains extensions and the issue tracker for the GLSL and ESSL specifications, but not the actual specifications. I did not set the
nightly.repository
property as a result (but that may be up for debate).This will add the following entries to the list: