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Merge changes in VSG master into 1.0 branch in prep for 1.0.8 release #882
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typo in BufferView.h
…resentation(..) methods
Replaced WindowTraits::sharedWindow with Window::device, and added Viewer::removeWindow(..) method.
The template is officially defined in type_traits. I thought that this was causing a compilation problem with clang; it turns out it wasn't, but we can't depend on it being magically defined somewhere else.
include type_traits for std::is_floating_point_v
…rator::assignUnfirom/assignTexture
…Layout(...) and ShaderSet::createPipelineLayout(..) methods to help with creation of pipeline layouts indepdently from GraphcisPipelineConfigurator
Invalid layerCount was passed to vkCmdBlitImage when generating mipmaps for an array texture. In the code that loops over arrayLayers and blits each layer, layerCount should have been set to 1, not arrayLayers. Fixed by removing the loop. Let Vulkan loop over the image layers using a single blit of baseArrayLayer=0, layerCount=arrayLayers. Test case: auto imageData = vsg::ubvec4Array3D::create(256, 256, 32, vsg::ubvec4(), vsg::Data::Properties(VK_FORMAT_R8G8B8A8_UNORM)); imageData->properties.imageViewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY; sampler->maxLod = 4; // Generate mipmaps
[FIXED] VK_LOD_CLAMP_NONE computed mipmap levels
Also, add a comment to createPipelineLayout
Deal with "missing" descriptor sets in ShaderSet::assignDescriptor
…sferTask Tested dynamic image updates Tested array texture mipmaps
Multi descriptor set configuration support in DestriptorConfigurator and GraphicsPipelineConfigurator.
[FIXED] array texture mipmaps
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