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In the PolytopeIntersector constructor with screen coordinates, the eyespace polytope should also be placed in the polytope stack before the worldspace polytope (In the same way as in the LineSegmentIntersector constructor).
Pull Request Template
Description
Change is to to also add the eyespace polytope to the polytope stack before the worldspace polytope
Fixes #
The omission meant that intersections were not calculated properly for nodes under MatrixTransforms.
Type of change
Please delete options that are not relevant.
Can be tested by modifying the vsgintersection example default box creation to be under a MatrixTransform as follows:
(wont work without the change)
Tested on windows