-
Notifications
You must be signed in to change notification settings - Fork 8
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
c05d622
commit 30b3ae1
Showing
104 changed files
with
21,139 additions
and
63 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
[submodule "src/common/rendering/rt/unordered_dense"] | ||
path = src/common/rendering/rt/unordered_dense | ||
url = C:/Dev/gzdoom/src/common/rendering/rt |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,28 +1,32 @@ | ||
# Welcome to GZDoom! | ||
# GZDoom: Ray Traced | ||
|
||
[![Continuous Integration](https://github.com/ZDoom/gzdoom/actions/workflows/continuous_integration.yml/badge.svg)](https://github.com/ZDoom/gzdoom/actions/workflows/continuous_integration.yml) | ||
**GZDoom: Ray Traced** introduces a path tracing renderer to **GZDoom**, a Doom source port. | ||
|
||
## GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine | ||
|
||
Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors | ||
## Local Build | ||
|
||
Doom Source (c) 1997 id Software, Raven Software, and contributors | ||
Windows | ||
|
||
Please see license files for individual contributor licenses | ||
1. Run `auto-setup-windows.cmd` to configure and build via CMake | ||
* This will produce `build/RelWithDebInfo/gzdoom.exe` (and Visual Studio solution `build/GZDoom.sln`) | ||
1. Copy from a release package into `build/RelWithDebInfo/` folder: | ||
1. `rt` folder | ||
1. `libsndfile-1.dll` | ||
1. `openal32.dll` | ||
1. `zmusic.dll` | ||
1. Run `build/RelWithDebInfo/gzdoom.exe` | ||
|
||
Special thanks to Coraline of the EDGE team for allowing us to use her [README.md](https://github.com/3dfxdev/EDGE/blob/master/README.md) as a template for this one. | ||
## | ||
|
||
### Licensed under the GPL v3 | ||
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html | ||
--- | ||
|
||
## How to build GZDoom | ||
Licensed under the [GNU General Public License Version 3](LICENSE). | ||
Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors. | ||
Doom Source (c) 1997 id Software, Raven Software, and contributors. | ||
Please see license files for individual contributor licenses. | ||
|
||
To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform. | ||
--- | ||
|
||
# Resources | ||
- https://zdoom.org/ - Home Page | ||
- https://forum.zdoom.org/ - Forum | ||
- https://zdoom.org/wiki/ - Wiki | ||
- https://dsc.gg/zdoom - Discord Server | ||
- https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing - Translation sheet (Google Docs) | ||
[Home Page](https://zdoom.org/) | | ||
[Forum](https://forum.zdoom.org/) | | ||
[Wiki](https://zdoom.org/wiki/) | | ||
[Discord Server](https://dsc.gg/zdoom) | | ||
[Translation sheet (Google Docs)](https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -57,6 +57,9 @@ struct WadStuff | |
{ | ||
FString Path; | ||
FString Name; | ||
#if HAVE_RT | ||
FString Autoname; | ||
#endif | ||
}; | ||
|
||
|
||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.