Releases: vrsys/guacamole
Releases · vrsys/guacamole
v0.8.6
This release fixes some Video3D related bugs.
* Implemented bounding box for Video3dNode
* Removed debug messages
* Fixed bug in geometry shader which was sometimes visible while rendering
Video3dNode's.
v0.8.5
Fixes bug in precompile_shaders and copying of shadow mode flag.
v0.8.4
Fixes bug in TriMeshUbershader instantiation.
v0.8.3
Change to OpenGL 4.3 under linux.
v0.8.2
* Fix bug in find_protobuf.cmake
v0.8.1
* Bugfix for trimesh instantiation
* Change get_ubershader to create_ubershader.
* Fixed unix line endings
* Fixed nurbsshader for windows due to limited raw string literals
* Increased fixed tesselation
* Workaround for nurbs bug
* Ubershader not singleton anymore, but hold per pipeline
v0.8.0
Add support for large point clouds via PLODNode and PBRNode.
v0.7.2
Recompiled shaders are now used correctly.
v0.7.0
Version v0.7.0.
- Implemented stable cascaded shadow mapping.
- Add support for 3D video kinect streams
- Automatic loading of resources.
- Simplify GBufferPassb
v0.5.0
- materials and shading models are stored with fully qualified file names in databases
- geometries, materials and shading models are loaded automatically if not pre-loaded to databases