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Releases: vrsys/guacamole

v0.8.6

12 Jun 13:59
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This release fixes some Video3D related bugs.

* Implemented bounding box for Video3dNode
* Removed debug messages
* Fixed bug in geometry shader which was sometimes visible while rendering
  Video3dNode's.

v0.8.5

06 Jun 12:21
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Fixes bug in precompile_shaders and copying of shadow mode flag.

v0.8.4

06 Jun 12:21
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Fixes bug in TriMeshUbershader instantiation.

v0.8.3

06 Jun 12:21
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Change to OpenGL 4.3 under linux.

v0.8.2

06 Jun 12:22
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* Fix bug in find_protobuf.cmake

v0.8.1

04 Jun 13:26
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* Bugfix for trimesh instantiation
* Change get_ubershader to create_ubershader.
* Fixed unix line endings
* Fixed nurbsshader for windows due to limited raw string literals
* Increased fixed tesselation
* Workaround for nurbs bug
* Ubershader not singleton anymore, but hold per pipeline

v0.8.0

06 Jun 12:22
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Add support for large point clouds via PLODNode and PBRNode.

v0.7.2

26 May 12:30
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Recompiled shaders are now used correctly.

v0.7.0

20 May 11:37
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Version v0.7.0.

  • Implemented stable cascaded shadow mapping.
  • Add support for 3D video kinect streams
  • Automatic loading of resources.
  • Simplify GBufferPassb

v0.5.0

07 Mar 13:04
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  • materials and shading models are stored with fully qualified file names in databases
  • geometries, materials and shading models are loaded automatically if not pre-loaded to databases