Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VRM10SelectorWindow #904

Merged
merged 1 commit into from
Apr 23, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
202 changes: 202 additions & 0 deletions Assets/VRM10/Editor/Components/SpringBone/VRM10SelectorWindow.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,202 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;

namespace UniVRM10
{
/// <summary>
/// ヒエラルキーから VRM10SpringBone と VRM10ColliderGroup を集めてリスト表示する
/// </summary>
public class VRM10SelectorWindow : EditorWindow
{
const string MENU_KEY = VRMVersion.MENU + "/VRM selector window";
const string WINDOW_TITLE = "VRM selector";

[MenuItem(MENU_KEY, false, 1)]
private static void ExportFromMenu()
{
var window = (VRM10SelectorWindow)GetWindow(typeof(VRM10SelectorWindow));
window.titleContent = new GUIContent(WINDOW_TITLE);
window.Show();
window.Root = Selection.activeTransform;
}

void OnEnable()
{
// Debug.Log("OnEnable");
Undo.willFlushUndoRecord += Repaint;
Selection.selectionChanged += Repaint;
}

void OnDisable()
{
// Debug.Log("OnDisable");
Selection.selectionChanged -= Repaint;
Undo.willFlushUndoRecord -= Repaint;
}

Transform m_root;
Transform Root
{
get => m_root;
set
{
if (m_root == value)
{
return;
}
if (value != null && !value.gameObject.scene.IsValid())
{
// skip prefab
return;
}
m_root = value;

m_springs = null;
m_colliderGroups = null;
m_boneMap = null;
}
}

static bool s_foldHumanoidBones = true;
static HumanBodyBones[] s_bones;
public Dictionary<HumanBodyBones, Transform> m_boneMap;

static bool s_foldSprings = true;
public VRM10SpringBone[] m_springs;

static bool s_foldColliders = true;
public VRM10SpringBoneColliderGroup[] m_colliderGroups;

void Reload()
{
var backup = Root;
Root = null;
Root = backup;
}

Vector2 m_scrollPosition;

private void OnGUI()
{
Root = (Transform)EditorGUILayout.ObjectField("vrm1 root", m_root, typeof(Transform), true);

if (m_springs != null && m_springs.Length > 0 && m_springs[0] == null)
{
Reload();
}

m_scrollPosition = EditorGUILayout.BeginScrollView(m_scrollPosition);

var isScroll = Event.current.isScrollWheel;
if (isScroll)
{
m_scrollPosition += Event.current.delta * EditorGUIUtility.singleLineHeight;
if (m_scrollPosition.y < 0)
{
m_scrollPosition = Vector2.zero;
}
}
DrawContent();
var bottom = EditorGUILayout.GetControlRect();
if (isScroll)
{
var maxScroll = bottom.y - (this.position.size.y - EditorGUIUtility.singleLineHeight * 2);
// Debug.Log($"{bottom.y}: {this.position.size.y}: {maxScroll}");
if (m_scrollPosition.y > maxScroll)
{
m_scrollPosition = new Vector2(0, maxScroll);
}
Repaint();
}
EditorGUILayout.EndScrollView();
}

void DrawContent()
{
if (m_root != null)
{
if (s_bones == null)
{
var values = Enum.GetValues(typeof(HumanBodyBones));
s_bones = new HumanBodyBones[values.Length - 1];
int j = 0;
foreach (HumanBodyBones bone in values)
{
if (bone != HumanBodyBones.LastBone)
{
s_bones[j++] = bone;
}
}
}
if (m_boneMap == null)
{
var animator = m_root.GetComponent<Animator>();
if (animator != null)
{
m_boneMap = new Dictionary<HumanBodyBones, Transform>();
foreach (var bone in s_bones)
{
var t = animator.GetBoneTransform(bone);
if (t != null)
{
m_boneMap.Add(bone, t);
}
}
}
}
if (m_springs == null)
{
m_springs = m_root.GetComponentsInChildren<VRM10SpringBone>();
}
if (m_colliderGroups == null)
{
m_colliderGroups = m_root.GetComponentsInChildren<VRM10SpringBoneColliderGroup>();
}
}

GUI.enabled = false;
s_foldHumanoidBones = EditorGUILayout.Foldout(s_foldHumanoidBones, "human bones");
if (s_foldHumanoidBones)
{
if (m_boneMap != null)
{
foreach (var bone in s_bones)
{
if (m_boneMap.TryGetValue(bone, out Transform t))
{

}
EditorGUILayout.ObjectField(bone.ToString(), t, typeof(Transform), true);
}
}
}

s_foldSprings = EditorGUILayout.Foldout(s_foldSprings, "springs");
if (s_foldSprings)
{
if (m_springs != null)
{
foreach (var s in m_springs)
{
EditorGUILayout.ObjectField(s, typeof(VRM10SpringBone), true);
}
}
}

s_foldColliders = EditorGUILayout.Foldout(s_foldColliders, "colliders");
if (s_foldColliders)
{
if (m_colliderGroups != null)
{
foreach (var c in m_colliderGroups)
{
EditorGUILayout.ObjectField(c, typeof(VRM10SpringBoneColliderGroup), true);
}
}
}
}
}
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

118 changes: 0 additions & 118 deletions Assets/VRM10/Editor/Components/SpringBone/VRM10SpringSelectorWindow.cs

This file was deleted.