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Nodeの行列分解時の負のスケールの限定対応 #1087
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Nodeの行列分解時の負のスケールの限定対応 #1087
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,71 @@ | ||
using NUnit.Framework; | ||
using UnityEngine; | ||
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namespace UniGLTF | ||
{ | ||
public class MatrixTests | ||
{ | ||
static void AssertFloat(float expected, float value, string template, float epsilon = 1e-5f) | ||
{ | ||
Assert.True(Mathf.Abs(value - expected) < epsilon, string.Format(template, expected, value)); | ||
} | ||
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||
static void AssertQuaternion(in Quaternion expected, in Quaternion value, string message) | ||
{ | ||
AssertFloat(expected.x, value.x, $"{message}" + ".X: {0} != {1}"); | ||
AssertFloat(expected.y, value.y, $"{message}" + ".Y: {0} != {1}"); | ||
AssertFloat(expected.z, value.z, $"{message}" + ".Z: {0} != {1}"); | ||
AssertFloat(expected.w, value.w, $"{message}" + ".W: {0} != {1}"); | ||
} | ||
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||
static void AssertVec3(in Vector3 expected, in Vector3 value, string message) | ||
{ | ||
AssertFloat(expected.x, value.x, $"{message}" + ".X: {0} != {1}"); | ||
AssertFloat(expected.y, value.y, $"{message}" + ".Y: {0} != {1}"); | ||
AssertFloat(expected.z, value.z, $"{message}" + ".Z: {0} != {1}"); | ||
} | ||
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static void AssertExtract(in Vector3 t, in Quaternion r, in Vector3 s) | ||
{ | ||
var m = Matrix4x4.TRS(t, r, s); | ||
var (et, er, es) = m.Extract(); | ||
AssertVec3(t, et, "T"); | ||
AssertQuaternion(r, er, "R"); | ||
AssertVec3(s, es, "S"); | ||
} | ||
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[Test] | ||
public void ExtractTest() | ||
{ | ||
AssertExtract(new Vector3(1, 2, 3), Quaternion.Euler(0, 90, -90), new Vector3(1, 2, 3)); | ||
} | ||
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[Test] | ||
public void ExtractMirror_MinusX() | ||
{ | ||
AssertExtract(new Vector3(1, 2, 3), Quaternion.Euler(0, 90, -90), new Vector3(-1, 2, 3)); | ||
} | ||
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#if false | ||
// TODO: | ||
[Test] | ||
public void ExtractMirror_MinusY() | ||
{ | ||
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AssertExtract(new Vector3(1, 2, 3), Quaternion.Euler(0, 90, -90), new Vector3(1, -2, 3)); | ||
} | ||
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[Test] | ||
public void ExtractMirror_MinusZ() | ||
{ | ||
AssertExtract(new Vector3(1, 2, 3), Quaternion.Euler(0, 90, -90), new Vector3(1, 2, -3)); | ||
} | ||
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||
[Test] | ||
public void ExtractMirror_MinusXYZ() | ||
{ | ||
AssertExtract(new Vector3(1, 2, 3), Quaternion.Euler(0, 90, -90), new Vector3(-1, -2, -3)); | ||
} | ||
#endif | ||
} | ||
} |
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実際に何種類かのベクトルを乗算してみて、それがすべて合致するもの、とかですかね。
の 2^3 = 8 種類が合致すれば決められるのではないか
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回転行列の抽出方法を変える必要があるかもしれない