-
Notifications
You must be signed in to change notification settings - Fork 430
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
AnimationClip import with AnimationClipFactory #1082
Merged
Merged
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,87 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
|
||
namespace VRMShaders | ||
{ | ||
public class AnimationClipFactory : IResponsibilityForDestroyObjects | ||
{ | ||
private readonly IReadOnlyDictionary<SubAssetKey, AnimationClip> _externalClips; | ||
private readonly Dictionary<SubAssetKey, AnimationClip> _runtimeClips = new Dictionary<SubAssetKey, AnimationClip>(); | ||
private readonly List<SubAssetKey> _loadedClipKeys = new List<SubAssetKey>(); | ||
|
||
/// <summary> | ||
/// 外部アセットとして渡された AnimationClip | ||
/// </summary> | ||
public IReadOnlyDictionary<SubAssetKey, AnimationClip> ExternalClips => _externalClips; | ||
|
||
/// <summary> | ||
/// ImporterContext によって Runtime に生成された AnimationClip | ||
/// </summary> | ||
public IReadOnlyDictionary<SubAssetKey, AnimationClip> RuntimeGeneratedClips => _runtimeClips; | ||
|
||
/// <summary> | ||
/// ImporterContext によって必要とされた AnimationClip の SubAssetKey. | ||
/// 必ずしも ExternalClips と RuntimeGeneratedClips の集合とは限らない. | ||
/// </summary> | ||
public IReadOnlyList<SubAssetKey> LoadedClipKeys => _loadedClipKeys; | ||
|
||
public AnimationClipFactory(IReadOnlyDictionary<SubAssetKey, AnimationClip> externalClips) | ||
{ | ||
_externalClips = externalClips; | ||
} | ||
|
||
public void Dispose() | ||
{ | ||
foreach (var kv in _runtimeClips) | ||
{ | ||
UnityObjectDestoyer.DestroyRuntimeOrEditor(kv.Value); | ||
} | ||
_runtimeClips.Clear(); | ||
} | ||
|
||
public void TransferOwnership(TakeResponsibilityForDestroyObjectFunc take) | ||
{ | ||
foreach (var (key, o) in _runtimeClips.ToArray()) | ||
{ | ||
take(key, o); | ||
_runtimeClips.Remove(key); | ||
} | ||
} | ||
|
||
public AnimationClip GetAnimationClip(SubAssetKey key) | ||
{ | ||
if (_externalClips.TryGetValue(key, out var clip)) | ||
{ | ||
return clip; | ||
} | ||
|
||
if (_runtimeClips.TryGetValue(key, out clip)) | ||
{ | ||
return clip; | ||
} | ||
|
||
return null; | ||
} | ||
|
||
public async Task<AnimationClip> LoadAnimationClipAsync(SubAssetKey key, Func<Task<AnimationClip>> loadAnimationClip) | ||
{ | ||
if (!_loadedClipKeys.Contains(key)) | ||
{ | ||
_loadedClipKeys.Add(key); | ||
} | ||
|
||
var clip = GetAnimationClip(key); | ||
if (clip != null) | ||
{ | ||
return clip; | ||
} | ||
|
||
clip = await loadAnimationClip(); | ||
_runtimeClips.Add(key, clip); | ||
return clip; | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
Assets/VRMShaders/GLTF/IO/Runtime/AnimationClipFactory.cs.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
独立 👍