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Export 時に default 値の TRS を出力しない #1061

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Jun 22, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ public static class SerializerGenerator
const string Begin = @"using System;
using System.Collections.Generic;
using UniJSON;
using System.Linq;

namespace UniGLTF {

Expand All @@ -34,7 +35,7 @@ static string OutPath
get
{
return Path.Combine(UnityEngine.Application.dataPath,
"UniGLTF/UniGLTF/Scripts/IO/GltfSerializer.g.cs");
"UniGLTF/Runtime/UniGLTF/Format/GltfSerializer.g.cs");
}
}

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7 changes: 4 additions & 3 deletions Assets/UniGLTF/Runtime/UniGLTF/Format/GltfSerializer.g.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using UniJSON;
using System.Linq;

namespace UniGLTF {

Expand Down Expand Up @@ -1121,17 +1122,17 @@ public static void Serialize_gltf_nodes_ITEM(JsonFormatter f, glTFNode value)
Serialize_gltf_nodes__matrix(f, value.matrix);
}

if(value.translation!=null&&value.translation.Length>=3){
if(value.translation!=null&&value.translation.Length>=3&&!value.translation.SequenceEqual(new float[]{0, 0, 0})){
f.Key("translation");
Serialize_gltf_nodes__translation(f, value.translation);
}

if(value.rotation!=null&&value.rotation.Length>=4){
if(value.rotation!=null&&value.rotation.Length>=4&&!value.rotation.SequenceEqual(new float[]{0, 0, 0, 1})){
f.Key("rotation");
Serialize_gltf_nodes__rotation(f, value.rotation);
}

if(value.scale!=null&&value.scale.Length>=3){
if(value.scale!=null&&value.scale.Length>=3&&!value.scale.SequenceEqual(new float[]{1, 1, 1})){
f.Key("scale");
Serialize_gltf_nodes__scale(f, value.scale);
}
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6 changes: 3 additions & 3 deletions Assets/UniGLTF/Runtime/UniGLTF/Format/glTFNode.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,14 +17,14 @@ public class glTFNode
[JsonSchema(MinItems = 16, MaxItems = 16)]
public float[] matrix;

[JsonSchema(MinItems = 3, MaxItems = 3)]
[JsonSchema(MinItems = 3, MaxItems = 3, SerializationConditions = new string[] { "!value.translation.SequenceEqual(new float[]{0, 0, 0})" })]
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悲しみのジェネレートコード、しかしヨシ

厳密に float 比較で一致したときのみなのもよさそう。

public float[] translation;

[JsonSchema(MinItems = 4, MaxItems = 4)]
[JsonSchema(MinItems = 4, MaxItems = 4, SerializationConditions = new string[] { "!value.rotation.SequenceEqual(new float[]{0, 0, 0, 1})" })]
[ItemJsonSchema(Minimum = -1.0, Maximum = 1.0)]
public float[] rotation;

[JsonSchema(MinItems = 3, MaxItems = 3)]
[JsonSchema(MinItems = 3, MaxItems = 3, SerializationConditions = new string[] { "!value.scale.SequenceEqual(new float[]{1, 1, 1})" })]
public float[] scale;

[JsonSchema(Minimum = 0, ExplicitIgnorableValue = -1)]
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