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Merge pull request #677 from ousttrue/fix/semicolong
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fix semicolon
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hiroj authored Jan 14, 2021
2 parents d3467db + 0d9ca4c commit 920c169
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Assets/VRM10/Runtime/UnityBuilder/MeshLoader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ public static void LoadMesh(this Mesh mesh, VrmLib.Mesh src, VrmLib.Skin skin =

#if UNITY_2019
var triangles = src.IndexBuffer.GetAsIntArray();
mesh.triangles = triangles
mesh.triangles = triangles;
var flags = MeshUpdateFlags.DontRecalculateBounds | MeshUpdateFlags.DontResetBoneBounds;
for (int i = 0; i < src.Submeshes.Count; ++i)
{
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