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Merge pull request #1082 from Santarh/followV
AnimationClip import with AnimationClipFactory
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
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namespace VRMShaders | ||
{ | ||
public class AnimationClipFactory : IResponsibilityForDestroyObjects | ||
{ | ||
private readonly IReadOnlyDictionary<SubAssetKey, AnimationClip> _externalClips; | ||
private readonly Dictionary<SubAssetKey, AnimationClip> _runtimeClips = new Dictionary<SubAssetKey, AnimationClip>(); | ||
private readonly List<SubAssetKey> _loadedClipKeys = new List<SubAssetKey>(); | ||
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/// <summary> | ||
/// 外部アセットとして渡された AnimationClip | ||
/// </summary> | ||
public IReadOnlyDictionary<SubAssetKey, AnimationClip> ExternalClips => _externalClips; | ||
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/// <summary> | ||
/// ImporterContext によって Runtime に生成された AnimationClip | ||
/// </summary> | ||
public IReadOnlyDictionary<SubAssetKey, AnimationClip> RuntimeGeneratedClips => _runtimeClips; | ||
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/// <summary> | ||
/// ImporterContext によって必要とされた AnimationClip の SubAssetKey. | ||
/// 必ずしも ExternalClips と RuntimeGeneratedClips の集合とは限らない. | ||
/// </summary> | ||
public IReadOnlyList<SubAssetKey> LoadedClipKeys => _loadedClipKeys; | ||
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public AnimationClipFactory(IReadOnlyDictionary<SubAssetKey, AnimationClip> externalClips) | ||
{ | ||
_externalClips = externalClips; | ||
} | ||
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public void Dispose() | ||
{ | ||
foreach (var kv in _runtimeClips) | ||
{ | ||
UnityObjectDestoyer.DestroyRuntimeOrEditor(kv.Value); | ||
} | ||
_runtimeClips.Clear(); | ||
} | ||
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public void TransferOwnership(TakeResponsibilityForDestroyObjectFunc take) | ||
{ | ||
foreach (var (key, o) in _runtimeClips.ToArray()) | ||
{ | ||
take(key, o); | ||
_runtimeClips.Remove(key); | ||
} | ||
} | ||
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public AnimationClip GetAnimationClip(SubAssetKey key) | ||
{ | ||
if (_externalClips.TryGetValue(key, out var clip)) | ||
{ | ||
return clip; | ||
} | ||
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if (_runtimeClips.TryGetValue(key, out clip)) | ||
{ | ||
return clip; | ||
} | ||
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return null; | ||
} | ||
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public async Task<AnimationClip> LoadAnimationClipAsync(SubAssetKey key, Func<Task<AnimationClip>> loadAnimationClip) | ||
{ | ||
if (!_loadedClipKeys.Contains(key)) | ||
{ | ||
_loadedClipKeys.Add(key); | ||
} | ||
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var clip = GetAnimationClip(key); | ||
if (clip != null) | ||
{ | ||
return clip; | ||
} | ||
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clip = await loadAnimationClip(); | ||
_runtimeClips.Add(key, clip); | ||
return clip; | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
Assets/VRMShaders/GLTF/IO/Runtime/AnimationClipFactory.cs.meta
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