This repository demonstrates the process of creating an audio voice call on Android using Kotlin and Dolby.io.
In this blog post, you will learn how to use Kotlin to create your first audio voice call on Android with Dolby.io. The tutorial provides a step-by-step guide on setting up the necessary dependencies, implementing the call functionality, and integrating the Dolby.io Voice API to enhance the audio quality and user experience in your Android app.
For this tutorial, you will need the latest version of Android Studio installed (with either a physical Android device or an emulator) and a Dolby.io account.
Before coding, we’re going to have to create a Dolby.io account. Go to Dolby.io and click on Sign Up to get started. Once you’re registered, click on “Add a New App” in the dashboard page.
In the case any bugs occur, report it using Github issues, and we will see to it.
We welcome your interest in trying to experiment with our repos.
If there are any suggestions or if you would like to deliver any positive notes, feel free to open an issue and let us know!
For a deeper dive, we welcome you to review the following:
- Communications API
- Getting Started with Android SDK
- Add Conference Audio Moderation Using Hive.ai and the Dolby.io Android SDK
- A Low-Latency Live Stream React App
- Broadcasting Mobile Native WebRTC Streams with the Larix Broadcaster
Using decades of Dolby's research in sight and sound technology, Dolby.io provides APIs to integrate real-time streaming, voice & video communications, and file-based media processing into your applications. Sign up for a free account to get started building the next generation of immersive, interactive, and social apps.