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Ai screens and such #390
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Ai screens and such #390
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Ports some cool AI core screens from the Polaris codebase, cheers to the spriters that did these new ai sprites.
I don't think it does anything on its own? You might have to add icon states wherever they are mentioned in the code itself. |
Ah.... I did not know this till now |
Places in the code that I forgot to place in with the new AI core screen icons.
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There are some issues with rebasing/merging apparently, you deleted some of the newer PRs here.
If you need help I could try and implement AI screens into the game myself.
If you would like to do it, you can.
…On Sat, Jul 8, 2023 at 9:28 AM EgorDinamit ***@***.***> wrote:
***@***.**** requested changes on this pull request.
There are some issues with rebasing/merging apparently, you deleted some
of the newer PRs here.
If you need help I could try and implement AI screens into the game myself.
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Ports some cool AI core screens from the Polaris codebase, cheers to the spriters that did these new AI sprites.
About the Pull Request
Adds in about 17 new AI screens and 5 new crash sprites for new and old AI core screens
Why It's Good For The Game
The players will have more options for an AI core screen.
Did you test it?
I have done a compile of the code no errors nor warnings to report, but I did not have time to test the game in a playable state.Authorship
All of the new AI sprites were from the Polaris codebase and said spriters.
Changelog
🆑rscadd
/:cl: