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SCG simple mobs don't die to cold temps, removes unused variable (#564)
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EgorDinamit authored Mar 9, 2024
1 parent 0f3cae7 commit 4954e30
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2 changes: 2 additions & 0 deletions code/modules/mob/living/simple_animal/hostile/scg.dm
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Expand Up @@ -18,6 +18,8 @@
natural_weapon = /obj/item/natural_weapon/punch
min_gas = list()
max_gas = list()
minbodytemp = 0
maxbodytemp = 3000
unsuitable_atmos_damage = 0
faction = "scg"
status_flags = CANPUSH
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1 change: 0 additions & 1 deletion code/modules/mob/living/simple_animal/simple_animal.dm
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,6 @@
var/max_co2 = 5 // CO2 max
var/min_n2 = 0 // N2 min
var/max_n2 = 0 // N2 max
var/unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above

//Attack ranged settings
var/projectiletype // The projectiles I shoot
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