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Update for bevy 0.10 #148
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Update for bevy 0.10 #148
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9fbeb10
update to use bevy main
DGriffin91 5646a58
make example initially work
DGriffin91 3ae15f9
Fix build error from missing add_systems_to_schedule
johanhelsing 6e97876
Merge pull request #4 from johanhelsing/bevy_main
DGriffin91 a581f0a
depend on bevy 0.10
DGriffin91 b5c9b3e
Merge the main branch
vladbat00 0d074fe
Merge branch 'main' into bevy-0.10
vladbat00 f5ca09d
Merge pull request #5 from mvlabat/bevy-0.10
DGriffin91 6dad888
make egui::Context a component
DGriffin91 7d4ca12
remove unnecessary node edge to ui_pass_driver
DGriffin91 e4ee7be
fix issue with nodes being added every frame
DGriffin91 2f50730
make EguiRenderOutputContainer a component
DGriffin91 fa85aa4
make EguiInput a component
DGriffin91 9ff94ed
make EguiOutput a component
DGriffin91 71c22a0
make EguiRenderOutput a component directly
DGriffin91 8ae0bdd
make WindowSize a component
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Learn more about bidirectional Unicode characters
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that's a loss of ergonomics indeed, I look forward to what can be done component-wise :) ; egui_context stored in a component attached to a window is my first not-much-informed thought
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Now this looks like:
Thoughts?
The
With<Window>
isn't really needed, but maybe clarifies things. idk if it makes sense or not.There was a problem hiding this comment.
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With<PrimaryWindow>
might convey a better intention, that way you can useegui_ctx.single()
?