Skip to content

vlOd2/QuickGL

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

43 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

QuickGL

Straightforward GLFW, OpenGL and OpenAL bindings for C# targeting .NET 8
The main goal is to keep the experience as similar to C/C++ as possible
This meant exporting the bindings with pointers, so unsafe code is required

Example

More information is available on the wiki, but you can get a GLFW window and OpenGL context with just 5 lines of code:

QuickGL.Init();
glfwInit();
nint window = glfwCreateWindow(640, 480, new QGLString("Game"), 0, 0);
glfwMakeContextCurrent(window);
QuickGL.LoadGL();

Utilities

QuickGL includes some utilities to help you out with repetitive tasks:

  • QGLString, to ease the interop between native strings (byte*) and managed strings
  • QuickGL::ToPtr, to help you use the fast stack memory (stackalloc) with GLFW/GL functions
  • Input, a wrapper around GLFW for keyboard and mouse input

Note

All of these are optional and you can just use QuickGL for the bindings just fine without them

Bindings

The bindings are automatically generated based on the official GLFW, AL/ALC headers and OpenGL registry
You may generate your own custom bindings using QGLBindingsGen

About

GLFW, OpenGL and OpenAL bindings for C# .NET 8

Resources

License

Stars

Watchers

Forks

Languages