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vita

Rustacean façade to PS Vita internal functions

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Introduction

The PS Vita exposes a quite comprehensive library of kernel functions that provide much of the features needed for a Rust program to work. As such, this crate intends to expose them to developers in an interface mimicking the std crate, allowing std code to be compiled for the PS Vita.

Usage

Add this crate to Cargo.toml:

[dependencies]
vita = '^0.1'

Cross-compiling

You'll need to have the armv7-vita-eabihf target specification in your $RUST_TARGET_PATH. If you don't have it, you can find it in its dedicated git repository. Then, you can use xargo to cross-compile.

You'll also need to have the vitasdk set up and the $VITASDK environment variable set. See the psp2-sys repository for more details.

Credits

  • VitaSDK team for the arm-vita-eabi toolchain, psp2 headers, ...
  • Team Molecule for the Henkaku hard work.
  • @japaric for xargo as well as his various guides about cross-compilation in Rust.

Disclaimer

*vita is not affiliated, sponsored, or otherwise endorsed by Sony Interactive Entertainment, LLC. PlayStation and PS Vita are trademarks or registered trademarks of Sony Interactive Entertainment, LLC. This software is provided "as is" without warranty of any kind under the MIT License.

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