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UR5 don't move if you have too many targets #112

Answered by visose
vsardenberg asked this question in Q&A
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I am not exactly sure where the limit is. Usually very large programs have to be split into multiple subprograms, because when a program is loaded it has to fit in the memory of the controller. This happens with milling programs made of lots of targets or the very common practice in architecture school of using an industrial robot to slowly extrude thick plastic and calling it "3D printing".
Most robots have a way of automatically loading/unloading a sequence of sub-programs.

In this case this is probably different as the size is smaller. It could be a limit of the size of the data that can be sent to the UR in one go through via streaming. But haven't seen in the documentation anything a…

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Converted from issue

This discussion was converted from issue #55 on December 02, 2021 21:23.