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Reinforcement learning environment for dynamic soaring, inspired by the flight patterns of albatrosses.

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Dynamic Soaring Reinforcement Learning Environment

This project implements a reinforcement learning environment for dynamic soaring, inspired by the flight patterns of albatrosses. The environment simulates a realistic version of the wind dynamics and bird flight mechanics involved in dynamic soaring, using OpenAI Gym and a custom DQN agent. It also includes a manual control mode for users to develop intuition about the environment.

Project Structure

  • environment.py: Contains the DynamicSoaringEnv class, which implements the OpenAI Gym interface for the dynamic soaring environment.
  • agent.py: Implements a custom DQN (Deep Q-Network) agent for learning the dynamic soaring task.
  • main.py: The main script to run the training process and visualize the results.
  • visualize.py: Provides a 3D visualization of the dynamic soaring trajectory.
  • manual_control.py: Implements a game-like interface for manual control of the dynamic soaring environment.
  • requirements.txt: Lists all the required Python packages for this project.

Environment Details

The dynamic soaring environment has been designed to provide a realistic simulation of albatross flight patterns. Key features include:

  1. Complex Wind Model: The environment implements a multi-layer wind model where wind speed and direction vary with altitude. This creates a more realistic scenario for the agent to learn dynamic soaring techniques.

  2. Accurate Flight Dynamics: The simulation includes detailed bird flight mechanics, incorporating:

    • Lift and drag forces based on the bird's airspeed and angle of attack
    • Realistic bird parameters (mass, wing area, aspect ratio)
    • Energy expenditure calculations
  3. Sophisticated Reward Function: The reward is based on the energy gained from altitude changes minus the energy spent working against drag. This encourages the agent to find efficient soaring patterns.

  4. Realistic Termination Conditions: The episode ends if the bird touches the ground, flies too high (above 3000m), or stalls (airspeed below 5 m/s).

  5. Detailed State Representation: The state includes the bird's 3D position and velocity, providing a complete picture of its flight condition.

  6. Flexible Action Space: The agent controls the bird's angle of attack and bank angle, allowing for complex maneuvers.

This environment provides a challenging and realistic platform for reinforcement learning agents to develop dynamic soaring strategies similar to those observed in albatrosses.

Requirements

  • Python 3.7+
  • OpenAI Gym
  • NumPy
  • TensorFlow 2.x
  • Matplotlib
  • Pygame

Installation

  1. Clone this repository:

    git clone https://github.com/yourusername/dynamic_soaring_rl.git
    cd dynamic_soaring_rl
    
  2. Create a virtual environment (recommended):

    python -m venv venv
    
  3. Activate the virtual environment:

    • On Windows:
      venv\Scripts\activate
      
    • On macOS and Linux:
      source venv/bin/activate
      
  4. Install the required packages:

    pip install -r requirements.txt
    

Usage

To train the agent and visualize the results, run:

python main.py

This will start the training process using the custom DQN agent. The agent will learn to perform dynamic soaring in the simulated environment. After training, the script will run a test episode and display a 3D visualization of the learned trajectory.

To use the manual control mode and develop intuition about the environment, run:

python manual_control.py

In the manual control mode:

  • Use the UP and DOWN arrow keys to control the angle of attack
  • Use the LEFT and RIGHT arrow keys to control the bank angle
  • The display shows the bird's position, current wind layers, and relevant flight information
  • Try to maintain altitude and speed by utilizing the varying wind layers

Customization

You can modify the following files to experiment with different aspects of the simulation:

  • environment.py: Adjust the wind profile, physics simulation, or reward function.
  • agent.py: Modify the neural network architecture or hyperparameters of the DQN agent.
  • main.py: Change the number of episodes, maximum steps per episode, or other training parameters.
  • visualize.py: Customize the visualization settings or add additional plots.
  • manual_control.py: Adjust the user interface or add more features to the manual control mode.

Future Improvements

  • Implement even more sophisticated wind models, including turbulence and thermals
  • Add real-time visualization during training
  • Experiment with different RL algorithms (e.g., PPO, SAC) to compare performance
  • Incorporate more detailed bird physiology and energy consumption models
  • Enhance the manual control mode with more intuitive controls and visual feedback

License

This project is open-source and available under the MIT License.

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Reinforcement learning environment for dynamic soaring, inspired by the flight patterns of albatrosses.

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