Releases: vinci6k/floating-damage-numbers
Releases · vinci6k/floating-damage-numbers
Floating Damage Numbers v1.2
-
Improved the performance of the SetTransmit hook a bit.
-
Added a way to display damage done through walls.
After loading the plugin, head over to../csgo/cfg/source-python/fdn/config.cfg
to enable this feature. -
Added a way for other plugins to change the color of the FloatingNumber to yellow.
Use the AIRBOAT damage type within the OnTakeDamage/OnTakeDamage_Alive hook or the Entity.take_damage() function to force the color change.
Floating Damage Numbers v1.1.2
Fixed a bug that caused more than one decoy to spawn when calling FloatingNumber.world_damage().
Fixed incorrect angles being set for FloatingNumber entities without a decoy.
Floating Damage Numbers v1.1
Feature requested by zloykif
Damage numbers can now be enabled for damage caused by the world (falling, drowning).
- After loading the plugin, head over to
../csgo/cfg/source-python/fdn/config.cfg
to enable this feature.
Floating Damage Numbers v1.0
Initial release.