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11 changes: 9 additions & 2 deletions
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SerialCOM/RELEASE_3-0-0.txt → SerialCOM/RELEASE_v3.0.0.5.txt
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SerialCOM/SERIALCOM/SERIALCOMUE425/INSTRUCTIONS-PLUGIN.txt
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SerialCOM/SERIALCOM/SERIALCOMUE427/INSTRUCTIONS-PLUGIN.txt
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BLUEPRINT FOR UNREAL ENGINE (4.25/4.26/4.27/*5.0EA) | ||
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#1 Inside this folder "BLUEPRINTS", there is the same blueprint example for each different UE version. | ||
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#2 Drag and Drop this file "BP_SerialCom_UExx.uasset" into your project. | ||
- BP_SerialCom_UE425.uasset for Unreal Engine 4.25 | ||
- BP_SerialCom_UE426.uasset for Unreal Engine 4.26 | ||
- BP_SerialCom_UE427.uasset for Unreal Engine 4.27 | ||
- BP_SerialCom_UE50EA.uasset for Unreal Engine 5.0EA* | ||
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#3 Drag and Drop ""BP_Serial_UEXxx" blueprint inside your Level. | ||
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#4 Inside the BP_Serial_UExx, change the "Port" number to your correspondent port in your micro-controller or Serial Communication Application. | ||
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#5 Connect your Arduino or any other Serial Communication device you your computer. | ||
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#6 If you see "PORT IS INITIALIZED!" on your screen, that is a confirmation that the port is connected to a Serial Port. | ||
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#7 Once you confirm your Com port, you are ready to test the blueprint. | ||
- Press the "SPACE BAR" to print a string on the serial port and send another message to the UE screen. | ||
- Press the letter "Q" to close the Serial Port. | ||
- Press the letter "Z" to reconnect to the Serial Port. | ||
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Enjoy it! | ||
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https://github.com/videofeedback/Unreal-Engine-Plugin-Communication-Serial-Port/ | ||
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For support and comments, | ||
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Discord: https://discord.ramiroslab.com | ||
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Github: https://github.reamiroslab.com | ||
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YouTube: https://youtube.ramiroslab.com | ||
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Thank you! | ||
Ramiro Montes De Oca, | ||
Ramiro's Lab | ||
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SerialCOM/SERIALCOM/RELEASE_3-0-0.txt → ...lCOM/SerialComPlugin/RELEASE_v3.0.0.5.txt
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