embedded-graphics
Driver for the VEX V5
This crate provides a DrawTarget
implementation for the VEX V5 brain display, allowing you to draw to the display using the embedded-graphics
ecosystem.
To begin, turn your display
peripheral into a DisplayDriver
:
#![no_std]
#![no_main]
use vexide::prelude::*;
use vexide_embedded_graphics::DisplayDriver;
#[vexide::main]
async fn main(peripherals: Peripherals) {
let mut display = DisplayDriver::new(peripherals.display);
}
DisplayDriver
is a DrawTarget
that the embedded-graphics
crate is
able to draw to.
#![no_std]
#![no_main]
use vexide::prelude::*;
use vexide_embedded_graphics::DisplayDriver;
use embedded_graphics::{
mono_font::{ascii::FONT_6X10, MonoTextStyle},
pixelcolor::Rgb888,
prelude::*,
text::Text,
};
#[vexide::main]
async fn main(peripherals: Peripherals) {
let mut display = DisplayDriver::new(peripherals.display);
let style = MonoTextStyle::new(&FONT_6X10, Rgb888::GREEN);
Text::new("Hello,\nRust!", Point::new(2, 28), style)
.draw(&mut display)
.unwrap();
}
Check out the embedded-graphics
docs for more examples.