Build Engine DLLs #106
Annotations
50 warnings
build
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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build:
Engines/FlatRedBallXNA/FlatRedBall/AI/Pathfinding/Link.cs#L83
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/AxisAlignedCube.cs#L345
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/AI/Pathfinding/NodeNetwork.cs#L1189
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/AxisAlignedRectangle.cs#L1527
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/PositionedObject.cs#L2380
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/AttachableList.cs#L802
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/AttachableList.cs#L813
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/AttachableList.cs#L818
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Gui/EventArgs.cs#L17
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Camera.cs#L63
'SpriteManager.Camera' is obsolete: 'Use Camera.Main'
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build:
Engines/FlatRedBallXNA/FlatRedBall/AI/Pathfinding/Link.cs#L83
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/AxisAlignedCube.cs#L345
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/AI/Pathfinding/NodeNetwork.cs#L1189
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/AxisAlignedRectangle.cs#L1527
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/PositionedObject.cs#L2380
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/AttachableList.cs#L802
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/AttachableList.cs#L813
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/AttachableList.cs#L818
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Gui/EventArgs.cs#L17
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/AI/Pathfinding/RectangleNodeNetwork.cs#L132
The variable 'closestNode' is assigned but its value is never used
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build:
Engines/FlatRedBallXNA/FlatRedBall/ManagedSpriteGroups/SpriteFrame.cs#L1850
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<SpriteFrame>.Equals(SpriteFrame? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/Capsule2D.cs#L338
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<Capsule2D>.Equals(Capsule2D? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/Circle.cs#L854
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<Circle>.Equals(Circle? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/ManagedSpriteGroups/SpriteGrid/SpriteGrid.cs#L1973
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<SpriteGrid>.Equals(SpriteGrid? other)' (possibly because of nullability attributes).
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Engines/FlatRedBallXNA/FlatRedBall/Managers/SingleThreadSynchronizationContext.cs#L19
Nullability of type of parameter 'state' doesn't match overridden member (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Managers/SingleThreadSynchronizationContext.cs#L24
Nullability of type of parameter 'state' doesn't match overridden member (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/Line.cs#L773
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<Line>.Equals(Line? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/Point.cs#L135
Nullability of type of parameter 'obj' doesn't match overridden member (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/SpriteList.cs#L328
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<SpriteList>.Equals(SpriteList? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/Polygon.cs#L2701
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<Polygon>.Equals(Polygon? other)' (possibly because of nullability attributes).
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build
No files were found with the provided path: FlatRedBall/Engines/Forms/FlatRedBall.Forms/FlatRedBall.Forms.FNA/bin/Release/net7.0/. No artifacts will be uploaded.
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build
No files were found with the provided path: FlatRedBall/Engines/Forms/FlatRedBall.Forms/FlatRedBall.Forms.FNA/bin/Debug/net7.0/. No artifacts will be uploaded.
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build:
Engines/FlatRedBallXNA/3rd Party Libraries/FNA/src/Graphics/PackedVector/HalfTypeHelper.cs#L22
The type name 'uif' only contains lower-cased ascii characters. Such names may become reserved for the language.
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build:
Engines/FlatRedBallXNA/3rd Party Libraries/FNA/src/Utilities/FNADllMap.cs#L91
The 'ModuleInitializer' attribute is only intended to be used in application code or advanced source generator scenarios (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2255)
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build:
Engines/FlatRedBallXNA/FlatRedBall/ManagedSpriteGroups/SpriteFrame.cs#L1850
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<SpriteFrame>.Equals(SpriteFrame? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/Capsule2D.cs#L338
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<Capsule2D>.Equals(Capsule2D? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/ManagedSpriteGroups/SpriteGrid/SpriteGrid.cs#L1973
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<SpriteGrid>.Equals(SpriteGrid? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/Circle.cs#L854
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<Circle>.Equals(Circle? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Managers/SingleThreadSynchronizationContext.cs#L19
Nullability of type of parameter 'state' doesn't match overridden member (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Managers/SingleThreadSynchronizationContext.cs#L24
Nullability of type of parameter 'state' doesn't match overridden member (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/PositionedObjectList.cs#L910
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<PositionedObjectList<T>>.Equals(PositionedObjectList<T>? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/Line.cs#L773
Nullability of reference types in type of parameter 'other' doesn't match implemented member 'bool IEquatable<Line>.Equals(Line? other)' (possibly because of nullability attributes).
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/AxisAlignedCube.cs#L345
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/AI/Pathfinding/Link.cs#L83
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/AI/Pathfinding/NodeNetwork.cs#L1189
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/Geometry/AxisAlignedRectangle.cs#L1527
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/PositionedObject.cs#L2380
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/AttachableList.cs#L802
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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build:
Engines/FlatRedBallXNA/FlatRedBall/Math/AttachableList.cs#L813
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Artifacts
Produced during runtime
Name | Size | |
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AndroidMonoGameNet8Debug
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1.42 MB |
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AndroidMonoGameNet8Release
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1.23 MB |
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DesktopGlNet6Debug
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1.41 MB |
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DesktopGlNet6Release
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1.21 MB |
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WebKniNet8Debug
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1.42 MB |
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iOSMonoGameNet8Debug
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1.42 MB |
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iOSMonoGameNet8Release
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1.22 MB |
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