This is the repo for the dungeon algorithm detailed here: https://vazgriz.com/119/procedurally-generated-dungeons/
The priority queue is by BlueRaja. The license can be found in Assets/BlueRaja
.
The delaunay triangulation is based off of code by Simon Zeni. The licenses can be found in Assets/Scripts2D/Delaunay2D.cs
and Assets/Scripts3D/Delaunay3D.cs
.