Spellbrandt was a prototyped I designed and developed to test mixing monster summoning mechanics with grid based battling seen in games such as Megaman Battle network. A YouTube video showcasing some gameplay and more projects can be found here
- StateMachine
- Developed a custom state machine based on enums and pure c# classes.
- Implemented custom equality comparer to avoid boxing when performing comparisons.
- Input
- Used new InputSystem package.
- Tilemaps
- Extended tilemaps with custom tiles to hold additional movement logic.
- Editor
- Used assembly definitions to speed up compile times.
- Install Unity version 2022.2 or later.
- Download or clone repository.