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Spellbrandt

License Made with

About:

Spellbrandt was a prototyped I designed and developed to test mixing monster summoning mechanics with grid based battling seen in games such as Megaman Battle network. A YouTube video showcasing some gameplay and more projects can be found here

Features:

  • StateMachine
    • Developed a custom state machine based on enums and pure c# classes.
    • Implemented custom equality comparer to avoid boxing when performing comparisons.
  • Input
    • Used new InputSystem package.
  • Tilemaps
  • Extended tilemaps with custom tiles to hold additional movement logic.
  • Editor
    • Used assembly definitions to speed up compile times.

How to use:

  1. Install Unity version 2022.2 or later.
  2. Download or clone repository.

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