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Add visual debugging for entities #193
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kokosha
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Dec 14, 2024
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- Display rectangles and bounding boxes for the sprites of each entity.
- Highlight the center of each bounding box and create an axis to facilitate alignment verification.
- Implement a mode where billboards always faces the current camera.
- Reduce the billboard size for the player entity.
- Refactor the code to reuse existing functions.
- Convert sRGB to linear color inside AABB/Circle/Rectangle pipeline.
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The shader looks like it's a general purpose "rectangle" shader, like the AABB and circle shader. We could then use it the same way we already use the other two debug shader. |
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hasenbanck
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Dec 15, 2024
hasenbanck
changed the title
Add visual debug to entity
Add visual debugging for entities
Dec 15, 2024
Please squash, rebase and use the updated title of the issue for the commit message once you are finished! |
I change the variable naming also for better readability and will rebase on top of it. |
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- Display rectangles and bounding boxes for the sprites of each entity. - Highlight the center of each bounding box and create an axis to facilitate alignment verification. - Implement a mode where billboards always faces the current camera. - Reduce the billboard size for the player entity. - Refactor the code to reuse existing functions. - Convert sRGB to linear color inside AABB/Circle/Rectangle pipeline.
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LGTM |
hasenbanck
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Dec 15, 2024
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