Unity.Wcf is a library that allows simple Integration of Microsoft's Unity IoC container with WCF. This project includes a bespoke InstanceProvider
that creates a child container per client connection and disposes of all registered IDisposable
instances once the connection is terminated.
For WAS-based hosting, first create a WcfServiceFactory class
. You can choose any name.
The WcfServiceFactory has to extend the UnityServiceHostFactory
and implement the ConfigureContainer
method.
Open the WcfServiceFactory class. Add all necessary component registrations. If you are registering IDisposable
components that need to be created and destroyed on a per client basis (i.e. an EntityFramework DataContext), please ensure that you use the HierarchicalLifetimeManager
:
public class WcfServiceFactory : UnityServiceHostFactory {
protected override void ConfigureContainer(IUnityContainer container) {
// configure container
container
.RegisterType<IService1, Service1>()
.RegisterType<IRespository<Blah>, BlahRepository>()
.RegisterType<IBlahContext, BlahContext>(new HierarchicalLifetimeManager());
}
}
Right click on your svc file in the solution explorer and select View Markup. Next replace CodeBehind="Service1.svc.cs"
with Factory="WcfService1.WcfServiceFactory"
, where WcfService1
is the namespace of your project. If you are using fileless activation and do not have an SVC file, change your web.config instead.
<serviceHostingEnvironment>
<serviceActivations>
<add factory="WcfService1.WcfServiceFactory" relativeAddress="./Service1.svc" service="WcfService1.Service1"/>
</serviceActivations>
<serviceHostingEnvironment>
If you are hosting your WCF service within a Windows Service using a ServiceHost
, replace the ServiceHost
instance with the custom Unity.Wcf.UnityServiceHost
. You will find that the UnityServiceHost
takes in a Unity container as its first parameter but is otherwise identical to the default ServiceHost
.
You are free to configure Unity any way you like as long as the configured container is passed into the UnityServiceHost
correctly. As with WAS hosting, if you want Unity.WCF to dispose of IDisposable
components, you must register those components using the HierarchicalLifetimeManager
lifestyle.
This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct
See the Contributing guide for more information.
Unity Container is a .NET Foundation project