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Documentation Request: Movie Paths #1
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Hmm, not sure actually. Just mapped a setting to it, haven't actually tried it with a movie. Will look into it though, thanks. |
btw - what platform are you trying it on? Also - the movies wont play on the loading screen in the editor if I recall, i don't think any loading screens are triggered in PIE. |
Testing on WIn64. It is correct that they will not run in PIE, Standalone Window or a client only build shows the loading screens (at least image base ones). When I start the game I see a black screen with a loading chevron for the duration of the first level loading up, instead of a movie. |
I've found that the movie path just needs the name of a file (without the file type) - but it HAS to be in your Content/Movies folder. So in your example, you would just put : "MyMovie" Also, anything above 720p, 30fps does not work. |
As a note - I found out the movie portion of the loading screen system actually predates the media framework stuff, which is why it's a lot more funky. Would recommend sticking to static image loading screens for now to avoid a host of problems. |
This plugin is great! |
for example. you only should input the "text" is enough. the movie must put in Movies folder |
Added PlaybackType to FLoadingScreenDescription so movies can loop in…
What is expected to be in this field? For example I tried the following...
None of those seemed to be satisfactory for actually playing the movie. However, If I Open the Media Player asset that UE creates in the /Content/Movies directory the movie plays just fine within that editor window.
Additionally, what happens if you provide multiple movies in the Movie Paths Array?
Aside from that snafu, love the loading screen plugin so far! Thanks!
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