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Pax: Scalable Opponent Shaping in JAX

Pax is an experiment runner for multi and meta agent research built on top of JAX. It supports "other agent shaping", "multi agent RL" and "single agent RL" experiments. It supports evolutionary and RL-based optimisation.

Pax (noun) - a period of peace that has been forced on a large area, such as an empire or even the whole world

For a simple starting points, please refer to this notebook, which introduces the very basic concepts of pax. Please read the README, the 5 minutes spent reading will save you a lot of time. If you run into any problems, please open an issue.

Pax is composed of 3 components: Environments, Agents and Runners.

Environments

Environments are similar to gymnax. We can compose these with JAX built-in functins jit, vmap, pmap and lax.scan. In the following example, we batch over the number of environments.

from pax.envs.iterated_matrix_game import (
    IteratedMatrixGame,
    EnvParams,
)

import jax
import jax.numpy as jnp

num_envs = 2
payoff = [[2, 2], [0, 3], [3, 0], [1, 1]] # payoff matrix for the IPD
rollout_length = 50

rng = jnp.concatenate(
    [jax.random.PRNGKey(0), jax.random.PRNGKey(1)]
).reshape(num_envs, -1)

env = IteratedMatrixGame(num_inner_steps=rollout_length, num_outer_steps=1)
env_params = EnvParams(payoff_matrix=payoff)

action = jnp.ones((num_envs,), dtype=jnp.float32)

# we want to batch over rngs, actions
env.step = jax.vmap(
    env.step,
    in_axes=(0, None, 0, None),
    out_axes=(0, None, 0, 0, 0),
)

# batch over env initalisations
env.reset = jax.vmap(
    env.reset, in_axes=(0, None), out_axes=(0, None))
obs, env_state = env.reset(rng, env_params)

# lets scan the rollout for speed
def rollout(carry, unused):
    last_obs, env_state, env_rng = carry
    actions = (action, action)
    obs, env_state, rewards, done, info = env.step(
        env_rng, env_state, actions, env_params
    )

    return (obs, env_state, env_rng), (
        obs,
        actions,
        rewards,
        done,
    )


final_state, trajectory = jax.lax.scan(
    rollout, (obs, env_state, rng), None, rollout_length
)

A description of most available environments is available here.

Agents

pax supports a wide range on agents. To initialise agents, we need to define their arguments. This is typically done in the .yaml file defining the experiment. In the following code, we'll define in explicitly.

from typing import NamedTuple

class EnvArgs(NamedTuple):
    env_id='iterated_matrix_game'
    runner='rl'
    num_envs=num_envs

class PPOArgs(NamedTuple):
    num_minibatches=10
    num_epochs=4
    gamma=0.96
    gae_lambda=0.95
    ppo_clipping_epsilon=0.2
    value_coeff=0.5
    clip_value=True
    max_gradient_norm=0.5
    anneal_entropy=True
    entropy_coeff_start=0.2
    entropy_coeff_horizon=5e5
    entropy_coeff_end=0.01
    lr_scheduling=True
    learning_rate=2.5e-2
    adam_epsilon=1e-5
    with_memory=False
    with_cnn=False
    hidden_size=16

After having defined the arguments, we're ready to initialize the agents. We also vmap over the reset, policy and update function. We do not vmap over the initialisation, as the initialisation already assumes that we are running over multiple environments. If you were to add additional batch dimensions, you'd want to vmap over the initialisation too. The vmapping of the agents is typically done in the runner file.

Note that make_initial_state, policy, update and reset_memory all support jit, vmap and lax.scan. Allowing you to compile more of your experiment to XLA.

import jax.numpy as jnp
from pax.agents.ppo.ppo import make_agent

args = EnvArgs()
agent_args = PPOArgs()
agent = make_agent(args, 
    agent_args=agent_args,
    obs_spec=env.observation_space(env_params).n,
    action_spec=env.num_actions,
    seed=42,
    num_iterations=1e3,
    player_id=0,
    tabular=False,)


# batch MemoryState not TrainingState
agent.batch_reset = jax.jit(
    jax.vmap(agent.reset_memory, (0, None), 0),
    static_argnums=1,
)

agent.batch_policy = jax.jit(
    jax.vmap(agent._policy, (None, 0, 0), (0, None, 0))
)

agent.batch_update = jax.vmap(
    agent.update, (0, 0, None, 0), (None, 0, 0)
)

A list of most available agents is available here.

Runners

We can finally combine all the above into our runner code. This is where you'd expect to write most custom logic for your own experimental set up. Next, we'll define a transition. The transitions is what we're stacking when we're gonna use jax.lax.scan.

from typing import NamedTuple

class Sample(NamedTuple):
    """Object containing a batch of data"""

    observations: jnp.ndarray
    actions: jnp.ndarray
    rewards: jnp.ndarray
    behavior_log_probs: jnp.ndarray
    behavior_values: jnp.ndarray
    dones: jnp.ndarray
    hiddens: jnp.ndarray

Now let's define a very simple rollout. Note that the agent plays against itself in the IPD, which isn't particularly meaningful. If you had a second agent, you'd obviously want to fill in that code accordingly. Please refer to the many runners within the repo that already have that code in place.

def _rollout(carry, unused):
    """Runner for inner episode"""
    (
        rng,
        obs,
        a_state,
        a_mem,
        env_state,
        env_params,
    ) = carry
    # unpack rngs
    rngs = jax.random.split(rng, num_envs+1)
    rngs, rng = rngs[:-1], rngs[-1]

    action, a_state, new_a_mem = agent.batch_policy(
        a_state,
        obs[0],
        a_mem,
    )

    next_obs, env_state, rewards, done, info = env.step(
        rngs,
        env_state,
        (action, action),
        env_params,
    )

    traj = Sample(
        obs[0],
        action,
        rewards[0],
        new_a_mem.extras["log_probs"],
        new_a_mem.extras["values"],
        done,
        a_mem.hidden,
    )

    return (
        rng,
        next_obs,
        a_state,
        new_a_mem,
        env_state,
        env_params,
    ), traj

Note this isn't even a fully optimised example - we could jit the outer loop! Now we can put everything together and train the agent. This already covers almost everything there is to know in pax. All the runners are just modified versions of this notebook, where initialisations are centralized in experiments.py

rng = jax.random.PRNGKey(42)
init_hidden = jnp.zeros((agent_args.hidden_size))
rng, _rng = jax.random.split(rng)
a_state, a_memory = agent.make_initial_state(_rng, init_hidden)
rngs = jax.random.split(rng, num_envs)
obs, env_state = env.reset(rngs, env_params)

for _ in range(10):
    carry =  (rng, obs, a_state, a_memory, env_state, env_params)
    final_timestep, batch_trajectory = jax.lax.scan(
        _rollout,
        carry,
        None,
        10,
    )

    rng, obs, a_state, a_memory, env_state, env_params = final_timestep

    a_state, a_memory, stats = agent.update(
        batch_trajectory, obs[0], a_state, a_memory
    )

A list of most available runners is available here.

Installation

Pax is written in pure Python, but depends on C++ code via JAX.

Because JAX installation is different depending on your CUDA version, Haiku does not list JAX as a dependency in requirements.txt.

First, follow these instructions to install JAX with the relevant accelerator support.

Then, install the following requirements.

General Information

The project entrypoint is pax/experiment.py. The simplest command to run a game would be:

python -m pax.experiment

We currently use WandB for logging and Hydra for configs. Hyperparameters are stored /conf/experiment as .yaml files. Depending on your needs, you can specify hyperparameters through the CLI or by changing the .yaml files directly.

python -m pax.experiment +train_iters=1e3 +num_envs=10

We currently support the following environments: MatrixGames (both infinite and finite versions), CoinGame, InTheMatrix (recently renamed to STORM, an n-player version of STORM, and iterated_tensor_games (n-player version of matrix games). These environments are great testing grounds for general-sum games. From the climate literature, we also support the Cournot, Fishery, Rice-N and C-Rice-N environments. For more information about the environments, please see here.

For most games, we support the ability to specify your own payoff matrix either through the CLI or the .yaml files. For example, if you want to run the experiment where PPO plays against a TitForTat agent in the common Iterated Prisoners Dilemma:

python -m pax.experiment +experiment/ipd=ppo_v_tft ++payoff="[[-2,-2], [0,-3], [-3,0], [-1,-1]]" ++ppo1.num_epochs=4 ++wandb.log=False

If you wanted to train M-FOS vs a Naive Learner in the IPD, you could run the following command. DON'T FORGET TO UPDATE THE WANDB ARGUMENTS WITH YOUR DETAILS WITHIN THE YAML.

python -m pax.experiment +experiment/ipd=mfos_att_v_tabular ++runner="evo" ++env_type="meta" ++wandb.log=True

Check out the according .yaml file

Experiments

python -m pax.experiment +experiment/ipd=yaml

We store previous experiments as parity tests. We use Hydra to store these configs and keep track of good hyper-paremters. As a rule for development, we try retain backwards compatability and allow all previous results to be replicated. These can be run easily by python -m pax.experiment +experiment=NAME. We also provide a list of our existing experiments and expected result here, though it's not exhaustive and some .yaml files not be up to date. Just leave us a message if you run into any problems.

Loading and Saving

  1. All models trained using Pax by default are saved to the exp folder. 2a. If you have the model saved locally, specify model_path = exp/.... By default, Player 1 will be loaded with the parameters.
    2b. If you do not have the weights saved locally, specify the wandb run run_path={wandb-group}{wandb-project}{} and model_path = exp/... player 1 will be loaded with the parameters.
  2. In order to run evaluation, specify eval: True and evaluation for num_seeds iterations.

Citation

If you use Pax in any of your work, please cite:

@misc{pax,
    author = {Willi, Timon, and Khan, Akbir and Kwan, Newton, and Samvelyan, Mikayel and Lu, Chris, and Foerster, Jakob},
    title = {Pax: Scalable Opponent Shaping in JAX},
    year = {2023},
    publisher = {GitHub},
    journal = {GitHub repository},
    howpublished = {\url{https://github.com/ucl-dark/pax}},
}

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