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UnityModelProcessor

Provides an asset post processor that is aimed towards fixing various issues related to importing blender models:

  • Fixes axis orientation related issues with blender models (No more 89.98 degree rotations)
  • Option to flip the Z axis to avoid models that are roatated by 180 degrees
  • Option to fix insanely high light intensities generated by blender files

WIP: Ability to apply user-defined postprocessing rules on the model (e.g: automatically making a child a collider-only object)

Installation

Option 1: Package Manager

Open the Package Manager window, click on "Add Package from Git URL ...", then enter the following:

https://github.com/u-plus-one/unitymodelprocessor.git

Option 2: Manually Editing packages.json

Add the following line to your project's Packages/manifest.json:

"com.github.u-plus-one.modelprocessor": "https://github.com/u-plus-one/unitymodelprocessor.git"

Option 3: Manual Installation (not recommended)

You can also download this repository and extract the Editor directory file anywhere inside your project's Assets folder. (The folder must be named 'Editor' for it to work)

Known Issues

  • Rigged models do not work properly