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Easier C/C++ WebAssembly

Version 2.4.2

twr-wasm is a simple, lightweight and easy to use library for building C/C++ WebAssembly code directly with clang. It solves some common use cases with less work than the more feature rich emscripten.

twr-wasm includes comprehensive console support for stdio. You can input and print to a <div> tag, or use a <canvas> element as an terminal.

twr-wasm makes it easy to await on blocking C/C++ functions.

twr-wasm makes it easy to use C/C++ 2D drawing apis that are compatible with JavaScript Canvas APIs to draw to a <canvas> element.

twr-wasm allows you to run C/C++ code in a web browser. Legacy code, libraries, full applications, or single functions can be integrated with JavaScript and TypeScript.

twr-wasm is designed to be used with the standard llvm clang compiler and tools.

Live WebAssembly Examples and Source

Name View Live Link Source Link
Bouncing Balls (C++) View bouncing balls Source for balls
Maze Gen/Solve (Win32 C Port) View live maze Source for maze
Input/Output with <div> View square demo Source
I/O to terminal with <canvas> View demo Source
CLI using libc++ and <canvas>) View console Source

Full Documentation

The full documentation can be found here

Key Features

  • compile and link C/C++ for use with WebAssembly using clang directly
  • standard C library, libc++. and purpose built APIs available from C/C++
  • TypeScrpt/JavaScript classes to load Wasm modules and call C/C++ functions
  • localization support, UTF-8, and windows-1252 support
  • in C/C++, print and get characters to/from <div> tags in your HTML page
  • in C/C++, print and get characters to/from a <canvas> based "terminal"
  • in C/C++ use 2D drawing API compatible with JavaScript Canvas
  • in C/C++, use the "blocking loop" pattern and integrate with Javascript's asynchronous event loop

Installation

npm install twr-wasm.

For details see https://twiddlingbits.dev/docsite/gettingstarted/installation/

Hello World

Here is the simplest twr-wasm example.

C code:

#include <stdio.h>

void hello() {
   printf("hello world\n");
}

index.html:

<head>
   <title>Hello World</title>
</head>
<body>
   <div id="twr_iodiv"></div>

   <script type="module">
      import {twrWasmModule} from "twr-wasm";
      
      const mod = new twrWasmModule();
      await mod.loadWasm("./helloworld.wasm");
      await mod.callC(["hello"]);
   </script>
</body>

Simple <div> i/o

I/O can be directed to or from a <div> or a <canvas> tag. Here is a simple example using a <div> for stdio input and output.


#include <stdio.h>
#include <stdlib.h>
#include "twr-crt.h"

void stdio_div() {
   char inbuf[64];
   char *r;
   int i;

   printf("Square Calculator\n");

   while (1) {
      printf("Enter an integer: ");
      r=twr_mbgets(inbuf);  // r is NULL if esc entered.  Otherwise r == inbuf
      if (r) {  
         i=atoi(inbuf);
         printf("%d squared is %d\n\n",i,i*i);
      }
      else {
         printf("\n");
      }
   }
}

With an index.html like the following. This time we are using twrWasmModuleAsync which integrates blocking C code into Javascript. twrWasmModuleAsync can also be used to receive key input from a <div> or <canvas> tag.

<body>
   <div id="stdioDiv" 
        tabindex="0" 
        style="color: DarkGreen; background-color: LightGray; font-size: 18px;font-family: Arial, sans-serif;" >
        Loading... <br>
   </div>

   <script type="module">
      import {twrWasmModuleAsync, twrConsoleDiv} from "twr-wasm";

      const con = new twrConsoleDiv(document.getElementById("stdioDiv"));
      const amod = new twrWasmModuleAsync({stdio: con});

      // remove 'Loading...'
      document.getElementById("stdioDiv").innerHTML ="<br>"; 
      // send key events to twrConsoleDiv
      document.getElementById("stdioDiv").addEventListener("keydown",(ev)=>{con.keyDown(ev)});

      await amod.loadWasm("./divcon.wasm");
      await amod.callC(["stdio_div"]);

   </script>
</body>

Full Documentation

The full documentation can be found here