Lightweight UDK build, stripped of all unneeded assets so that it still compiles all scripts without warnings.
Can be used as a part of GitHub Actions workflows.
- Clone this repository or download and extract the source code archive from releases.
- Download the binary/package archive from releases.
- Extract the binary/package archive in the root of the source code directory.
- Use e.g.
Binaries/Win64/UDK.exe make -useunpublished
to compile scripts. - Use e.g.
Binaries/Win64/UDK.exe Entry -log -useunpublished
to run the game. - Use e.g.
Binaries/Win64/UDK.exe server Entry -log -useunpublished
to run a dedicated server.
NOTE: UDK editor functionality is not supported.
See UScript-MsgBuf UDKTests for practical usage examples. Keep in mind that the UScript-MsgBuf repo is WORK IN PROGRESS and as such the examples may not be fully functional at this time.
UnrealScript-FCrypto
repository also contains a practical usage example of running automation tests with UDK-Lite
with GitHub actions CI. The important parts are in the UDKTests
directory and the
workflow file.
- There's possible a few more packages that can be stripped without causing errors.
- Add assets needed by the setup program to the release archive so the setup can be ran in case it is needed.
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