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TLDR;
$ wasm2wat client.wasm > client.wat
$ wat2wasm client.wat -o client.wasm
$ wasm2wat server.wasm > server.wat
$ wat2wasm server.wat -o server.wasm
Problem
LLVM bloats the generated wasm binary.
Solution
While learning about WASM and WAT I noticed that if you disassemble the wasm binary using
wasm2wat
, then compile it again usingwat2wasm
, it significantly reduces the size of the generated wasm binary.This is important for online games as smaller binaries take less time to load.
Results
On running the game no issues were noticed.