Generate typesafe Rust bindings for wgsl shaders in wgpu
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Updated
Dec 15, 2024 - Rust
Generate typesafe Rust bindings for wgsl shaders in wgpu
Learning Bevy compute shaders by poorly implementing 2D Radiance Cascades algorithm for global illumination
Game Of Life using webgpu, written in Rust
Minimalistic example of drawing iced custom shader widget using a single fragment shader
Fractal renderer written in rust supporting multithreading, gpu compute and wasm
Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
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